Merge branch 'master' into jgrpp

# Conflicts:
#	bin/baseset/no_sound.obs
#	bin/baseset/orig_dos.obg
#	bin/baseset/orig_dos.obs
#	bin/baseset/orig_dos_de.obg
#	bin/baseset/orig_win.obg
#	bin/baseset/orig_win.obm
#	bin/baseset/orig_win.obs
#	src/aircraft_cmd.cpp
#	src/blitter/32bpp_anim.cpp
#	src/blitter/32bpp_anim.hpp
#	src/blitter/32bpp_base.cpp
#	src/blitter/32bpp_base.hpp
#	src/blitter/8bpp_base.cpp
#	src/blitter/8bpp_base.hpp
#	src/blitter/common.hpp
#	src/group_gui.cpp
#	src/lang/korean.txt
#	src/linkgraph/linkgraph_gui.cpp
#	src/saveload/saveload.cpp
#	src/town_cmd.cpp
#	src/viewport.cpp
#	src/viewport_func.h
This commit is contained in:
Jonathan G Rennison
2019-01-29 02:28:14 +00:00
101 changed files with 8211 additions and 1612 deletions

View File

@@ -129,6 +129,8 @@ void Ship::GetImage(Direction direction, EngineImageType image_type, VehicleSpri
{
uint8 spritenum = this->spritenum;
if (image_type == EIT_ON_MAP) direction = this->rotation;
if (is_custom_sprite(spritenum)) {
GetCustomVehicleSprite(this, direction, image_type, result);
if (result->IsValid()) return;
@@ -312,7 +314,7 @@ void Ship::UpdateDeltaXY()
{32, 6, -16, -3}, // NW
};
const int8 *bb = _delta_xy_table[this->direction];
const int8 *bb = _delta_xy_table[this->rotation];
this->x_offs = bb[3];
this->y_offs = bb[2];
this->x_extent = bb[1];
@@ -378,10 +380,10 @@ static bool CheckShipLeaveDepot(Ship *v)
if (north_tracks) {
/* Leave towards north */
v->direction = DiagDirToDir(north_dir);
v->rotation = v->direction = DiagDirToDir(north_dir);
} else if (south_tracks) {
/* Leave towards south */
v->direction = DiagDirToDir(south_dir);
v->rotation = v->direction = DiagDirToDir(south_dir);
} else {
/* Both ways blocked */
return false;
@@ -482,7 +484,7 @@ static Track ChooseShipTrack(Ship *v, TileIndex tile, DiagDirection enterdir, Tr
if (v->dest_tile == 0 || DistanceManhattan(tile, v->dest_tile) > SHIP_MAX_ORDER_DISTANCE + 5) {
/* No destination or destination too far, don't invoke pathfinder. */
track = TrackBitsToTrack(v->state);
if (track != TRACK_X && track != TRACK_Y) track = TrackToOppositeTrack(track);
if (!IsDiagonalTrack(track)) track = TrackToOppositeTrack(track);
if (!HasBit(tracks, track)) {
/* Can't continue in same direction so pick first available track. */
if (_settings_game.pf.forbid_90_deg) {
@@ -694,7 +696,6 @@ static void ShipController(Ship *v)
{
uint32 r;
const byte *b;
Direction dir;
Track track;
TrackBits tracks;
@@ -714,6 +715,16 @@ static void ShipController(Ship *v)
v->ShowVisualEffect();
/* Rotating on spot */
if (v->direction != v->rotation) {
if ((v->tick_counter & 7) == 0) {
DirDiff diff = DirDifference(v->direction, v->rotation);
v->rotation = ChangeDir(v->rotation, diff > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT);
v->UpdateViewport(true, true);
}
return;
}
if (!ShipAccelerate(v)) return;
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
@@ -804,7 +815,22 @@ static void ShipController(Ship *v)
if (old_wc != new_wc) v->UpdateCache();
}
v->direction = (Direction)b[2];
Direction new_direction = (Direction)b[2];
DirDiff diff = DirDifference(new_direction, v->direction);
switch (diff) {
case DIRDIFF_SAME:
case DIRDIFF_45RIGHT:
case DIRDIFF_45LEFT:
/* Continue at speed */
v->rotation = v->direction = new_direction;
break;
default:
/* Stop for rotation */
v->cur_speed = 0;
v->direction = new_direction;
break;
}
}
} else {
/* On a bridge */
@@ -831,8 +857,8 @@ getout:
return;
reverse_direction:
dir = ReverseDir(v->direction);
v->direction = dir;
v->direction = ReverseDir(v->direction);
v->cur_speed = 0;
v->path.clear();
goto getout;
}