(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.

This commit is contained in:
rubidium
2009-02-08 12:25:13 +00:00
parent 9eee0a6a81
commit 283b3d16ab
83 changed files with 9864 additions and 9863 deletions

View File

@@ -316,7 +316,7 @@ struct AISettingsWindow : public Window {
/* Display a query box so users can enter a custom value. */
this->clicked_row = num;
SetDParam(0, this->ai_config->GetSetting(config_item.name));
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_PATCHES_QUERY_CAPT, 10, 100, this, CS_NUMERAL, QSF_NONE);
ShowQueryString(STR_CONFIG_SETTING_INT32, STR_CONFIG_SETTING_QUERY_CAPT, 10, 100, this, CS_NUMERAL, QSF_NONE);
}
this->SetDirty();

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@@ -8,7 +8,7 @@
/* static */ bool AIGameSettings::IsValid(const char *setting)
{
uint i;
const SettingDesc *sd = GetPatchFromName(setting, &i);
const SettingDesc *sd = GetSettingFromName(setting, &i);
return sd != NULL && sd->desc.cmd != SDT_STRING;
}
@@ -17,7 +17,7 @@
if (!IsValid(setting)) return -1;
uint i;
const SettingDesc *sd = GetPatchFromName(setting, &i);
const SettingDesc *sd = GetSettingFromName(setting, &i);
void *ptr = GetVariableAddress(&_settings_game, &sd->save);
if (sd->desc.cmd == SDT_BOOLX) return *(bool*)ptr;

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@@ -22,7 +22,7 @@
*
* @note The names of the setting for AIGameSettings::IsValid and
* AIGameSettings::GetValue are the same ones as those that are shown by
* the list_patches command in the in-game console. Settings that are
* the list_settings command in the in-game console. Settings that are
* string based are NOT supported and AIGAmeSettings::IsValid will return
* false for them. These settings will not be supported either because
* they have no relevance for the AI (default client names, server IPs,

View File

@@ -89,7 +89,7 @@ public:
* @param industry_type The type of the industry.
* @pre IsValidIndustryType(industry_type).
* @return True if you can prospect this type of industry.
* @note If the patch setting "Manual primary industry construction method" is set
* @note If the setting "Manual primary industry construction method" is set
* to either "None" or "as other industries" this function always returns false.
*/
static bool CanProspectIndustry(IndustryType industry_type);