(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
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@@ -12,7 +12,7 @@ enum GamelogChangeType {
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GLCT_MODE, ///< Scenario editor x Game, different landscape
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GLCT_REVISION, ///< Changed game revision string
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GLCT_OLDVER, ///< Loaded from savegame without logged data
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GLCT_PATCH, ///< Non-networksafe patch value changed
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GLCT_SETTING, ///< Non-networksafe setting value changed
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GLCT_GRFADD, ///< Removed GRF
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GLCT_GRFREM, ///< Added GRF
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GLCT_GRFCOMPAT, ///< Loading compatible GRF
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@@ -55,10 +55,10 @@ struct LoggedChange {
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int32 offset; ///< offset, positive = move down
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} grfmove;
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struct {
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char *name; ///< name of the patch
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char *name; ///< name of the setting
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int32 oldval; ///< old value
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int32 newval; ///< new value
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} patch;
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} setting;
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struct {
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uint64 data; ///< additional data
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uint32 grfid; ///< ID of problematic GRF
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