@@ -61,6 +61,9 @@ void AIInstance::Died()
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{
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ScriptInstance::Died();
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/* Intro is not supposed to use AI, but it may have 'dummy' AI which instant dies. */
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if (_game_mode == GM_MENU) return;
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ShowAIDebugWindow(_current_company);
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const AIInfo *info = AIConfig::GetConfig(_current_company, AIConfig::SSS_FORCE_GAME)->GetInfo();
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