(svn r11556) -Feature: allow setting a default password for new companies in network games.
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@@ -25,6 +25,7 @@
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#include "newgrf.h"
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#include "network/network_data.h"
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#include "network/network_client.h"
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#include "network/network_gui.h"
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#include "player_face.h"
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static void DoShowPlayerFinances(PlayerID player, bool show_small, bool show_stickied);
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@@ -1200,15 +1201,11 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
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DoCommandP(0, w->window_number, 0, NULL, CMD_SELL_SHARE_IN_COMPANY | CMD_MSG(STR_707C_CAN_T_SELL_25_SHARE_IN));
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break;
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#ifdef ENABLE_NETWORK
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#ifdef ENABLE_NETWORK
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case PCW_WIDGET_COMPANY_PASSWORD:
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if (w->window_number == _local_player) {
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WP(w, def_d).byte_1 = 2;
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ShowQueryString(BindCString(_network_player_info[_local_player].password),
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STR_SET_COMPANY_PASSWORD, sizeof(_network_player_info[_local_player].password), 250, w, CS_ALPHANUMERAL);
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}
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if (w->window_number == _local_player) ShowNetworkCompanyPasswordWindow();
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break;
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#endif /* ENABLE_NETWORK */
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#endif /* ENABLE_NETWORK */
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}
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break;
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@@ -1230,15 +1227,13 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
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case WE_DESTROY:
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DeleteWindowById(WC_PLAYER_FACE, w->window_number);
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if (w->window_number == _local_player) DeleteWindowById(WC_COMPANY_PASSWORD_WINDOW, 0);
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break;
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case WE_ON_EDIT_TEXT: {
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char *b = e->we.edittext.str;
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case WE_ON_EDIT_TEXT:
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if (StrEmpty(e->we.edittext.str)) return;
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/* empty string is allowed for password */
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if (*b == '\0' && WP(w, def_d).byte_1 != 2) return;
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_cmd_text = b;
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_cmd_text = e->we.edittext.str;
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switch (WP(w, def_d).byte_1) {
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case 0: /* Change president name */
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DoCommandP(0, 0, 0, NULL, CMD_CHANGE_PRESIDENT_NAME | CMD_MSG(STR_700D_CAN_T_CHANGE_PRESIDENT));
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@@ -1246,15 +1241,8 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
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case 1: /* Change company name */
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DoCommandP(0, 0, 0, NULL, CMD_CHANGE_COMPANY_NAME | CMD_MSG(STR_700C_CAN_T_CHANGE_COMPANY_NAME));
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break;
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#ifdef ENABLE_NETWORK
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case 2: /* Change company password */
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if (*b == '\0') *b = '*'; // empty password is a '*' because of console argument
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NetworkChangeCompanyPassword(1, &b);
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break;
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#endif /* ENABLE_NETWORK */
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}
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break;
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}
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}
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}
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