(svn r18636) -Codechange: make TextEffect::duration a value in ticks instead of ticks * 8
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@@ -722,7 +722,7 @@ void ShowCostOrIncomeAnimation(int x, int y, int z, Money cost)
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msg = STR_INCOME_FLOAT_INCOME;
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}
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SetDParam(0, cost);
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AddTextEffect(msg, pt.x, pt.y, 0x250, TE_RISING);
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AddTextEffect(msg, pt.x, pt.y, DAY_TICKS, TE_RISING);
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}
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void ShowFeederIncomeAnimation(int x, int y, int z, Money cost)
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@@ -730,7 +730,7 @@ void ShowFeederIncomeAnimation(int x, int y, int z, Money cost)
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Point pt = RemapCoords(x, y, z);
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SetDParam(0, cost);
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AddTextEffect(STR_FEEDER, pt.x, pt.y, 0x250, TE_RISING);
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AddTextEffect(STR_FEEDER, pt.x, pt.y, DAY_TICKS, TE_RISING);
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}
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TextEffectID ShowFillingPercent(int x, int y, int z, uint8 percent, StringID string)
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@@ -740,7 +740,7 @@ TextEffectID ShowFillingPercent(int x, int y, int z, uint8 percent, StringID str
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assert(string != STR_NULL);
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SetDParam(0, percent);
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return AddTextEffect(string, pt.x, pt.y, 0xFFFF, TE_STATIC);
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return AddTextEffect(string, pt.x, pt.y, 0, TE_STATIC);
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}
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void UpdateFillingPercent(TextEffectID te_id, uint8 percent, StringID string)
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