(svn r18636) -Codechange: make TextEffect::duration a value in ticks instead of ticks * 8

This commit is contained in:
smatz
2009-12-25 23:22:41 +00:00
parent 6607dfdc68
commit 289c130333
3 changed files with 18 additions and 22 deletions

View File

@@ -23,9 +23,9 @@
/** Container for all information about a text effect */
struct TextEffect : public ViewportSign{
StringID string_id; ///< String to draw for the text effect, if INVALID_STRING_ID then it's not valid
uint16 duration; ///< How long the text effect should stay
uint64 params_1; ///< DParam parameter
StringID string_id; ///< String to draw for the text effect, if INVALID_STRING_ID then it's not valid
uint8 duration; ///< How long the text effect should stay, in ticks (applies only when mode == TE_RISING)
TextEffectMode mode; ///< Type of text effect
/** Reset the text effect */
@@ -40,7 +40,7 @@ struct TextEffect : public ViewportSign{
static SmallVector<struct TextEffect, 32> _text_effects; ///< Text effects are stored there
/* Text Effects */
TextEffectID AddTextEffect(StringID msg, int center, int y, uint16 duration, TextEffectMode mode)
TextEffectID AddTextEffect(StringID msg, int center, int y, uint8 duration, TextEffectMode mode)
{
if (_game_mode == GM_MENU) return INVALID_TE_ID;
@@ -80,25 +80,21 @@ void RemoveTextEffect(TextEffectID te_id)
_text_effects[te_id].Reset();
}
static void MoveTextEffect(TextEffect *te)
{
/* Never expire for duration of 0xFFFF */
if (te->duration == 0xFFFF) return;
if (te->duration < 8) {
te->Reset();
} else {
te->duration -= 8;
te->MarkDirty();
te->top--;
te->MarkDirty();
}
}
void MoveAllTextEffects()
{
const TextEffect *end = _text_effects.End();
for (TextEffect *te = _text_effects.Begin(); te != end; te++) {
if (te->string_id != INVALID_STRING_ID && te->mode == TE_RISING) MoveTextEffect(te);
if (te->string_id == INVALID_STRING_ID) continue;
if (te->mode != TE_RISING) continue;
if (te->duration-- == 0) {
te->Reset();
continue;
}
te->MarkDirty();
te->top--;
te->MarkDirty();
}
}