(svn r20644) -Codechange [FS#4086]: unify the vehicle breakdown code (Hirundo)
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@@ -29,7 +29,6 @@
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#include "ai/ai.hpp"
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#include "newgrf_station.h"
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#include "effectvehicle_func.h"
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#include "effectvehicle_base.h"
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#include "gamelog.h"
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#include "network/network.h"
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#include "spritecache.h"
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@@ -3543,40 +3542,6 @@ static bool HandleCrashedTrain(Train *v)
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return true;
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}
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static void HandleBrokenTrain(Train *v)
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{
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if (v->breakdown_ctr != 1) {
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v->breakdown_ctr = 1;
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v->cur_speed = 0;
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if (v->breakdowns_since_last_service != 255) {
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v->breakdowns_since_last_service++;
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}
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v->MarkDirty();
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SetWindowDirty(WC_VEHICLE_VIEW, v->index);
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SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
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if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
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SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ?
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SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
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}
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if (!(v->vehstatus & VS_HIDDEN)) {
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EffectVehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
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if (u != NULL) u->animation_state = v->breakdown_delay * 2;
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}
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}
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if (!(v->tick_counter & 3)) {
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if (!--v->breakdown_delay) {
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v->breakdown_ctr = 0;
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v->MarkDirty();
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SetWindowDirty(WC_VEHICLE_VIEW, v->index);
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}
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}
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}
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/** Maximum speeds for train that is broken down or approaching line end */
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static const uint16 _breakdown_speeds[16] = {
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225, 210, 195, 180, 165, 150, 135, 120, 105, 90, 75, 60, 45, 30, 15, 15
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@@ -3753,7 +3718,7 @@ static bool TrainLocoHandler(Train *v, bool mode)
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/* train is broken down? */
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if (v->breakdown_ctr != 0) {
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if (v->breakdown_ctr <= 2) {
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HandleBrokenTrain(v);
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v->HandleBreakdown();
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return true;
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}
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if (!v->current_order.IsType(OT_LOADING)) v->breakdown_ctr--;
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