(svn r20644) -Codechange [FS#4086]: unify the vehicle breakdown code (Hirundo)
This commit is contained in:
@@ -46,6 +46,9 @@
|
||||
#include "core/random_func.hpp"
|
||||
#include "core/backup_type.hpp"
|
||||
#include "order_backup.h"
|
||||
#include "sound_func.h"
|
||||
#include "effectvehicle_func.h"
|
||||
#include "effectvehicle_base.h"
|
||||
|
||||
#include "table/strings.h"
|
||||
|
||||
@@ -983,6 +986,56 @@ void CheckVehicleBreakdown(Vehicle *v)
|
||||
}
|
||||
}
|
||||
|
||||
void Vehicle::HandleBreakdown()
|
||||
{
|
||||
/* Possible states for Vehicle::breakdown_ctr
|
||||
* 0 - vehicle is running normally
|
||||
* 1 - vehicle is currently broken down
|
||||
* 2 - vehicle is going to break down now
|
||||
* >2 - vehicle is counting down to the actual breakdown event */
|
||||
if (this->breakdown_ctr != 1) {
|
||||
this->breakdown_ctr = 1;
|
||||
|
||||
if (this->breakdowns_since_last_service != 255) {
|
||||
this->breakdowns_since_last_service++;
|
||||
}
|
||||
|
||||
this->MarkDirty();
|
||||
SetWindowDirty(WC_VEHICLE_VIEW, this->index);
|
||||
SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
|
||||
|
||||
if (this->type == VEH_AIRCRAFT) {
|
||||
/* Aircraft just need this flag, the rest is handled elsewhere */
|
||||
this->vehstatus |= VS_AIRCRAFT_BROKEN;
|
||||
} else {
|
||||
this->cur_speed = 0;
|
||||
|
||||
if (!PlayVehicleSound(this, VSE_BREAKDOWN)) {
|
||||
SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ?
|
||||
(this->type == VEH_TRAIN ? SND_10_TRAIN_BREAKDOWN : SND_0F_VEHICLE_BREAKDOWN) :
|
||||
(this->type == VEH_TRAIN ? SND_3A_COMEDY_BREAKDOWN_2 : SND_35_COMEDY_BREAKDOWN), this);
|
||||
}
|
||||
|
||||
if (!(this->vehstatus & VS_HIDDEN)) {
|
||||
EffectVehicle *u = CreateEffectVehicleRel(this, 4, 4, 5, EV_BREAKDOWN_SMOKE);
|
||||
if (u != NULL) u->animation_state = this->breakdown_delay * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Aircraft breakdowns end only when arriving at the airport */
|
||||
if (this->type == VEH_AIRCRAFT) return;
|
||||
|
||||
/* For trains this function is called twice per tick, so decrease v->breakdown_delay at half the rate */
|
||||
if ((this->tick_counter & (this->type == VEH_TRAIN ? 3 : 1)) == 0) {
|
||||
if (--this->breakdown_delay == 0) {
|
||||
this->breakdown_ctr = 0;
|
||||
this->MarkDirty();
|
||||
SetWindowDirty(WC_VEHICLE_VIEW, this->index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AgeVehicle(Vehicle *v)
|
||||
{
|
||||
if (v->age < MAX_DAY) v->age++;
|
||||
|
Reference in New Issue
Block a user