(svn r8066) - Codechange: MallocT(), CallocT(), ReallocT() now return the pointer to allocated memory instead of modifying the pointer given as parameter
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@@ -51,11 +51,11 @@ static void AI_PutCommandInQueue(PlayerID player, TileIndex tile, uint32 p1, uin
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if (_ai_player[player].queue_tail == NULL) {
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/* There is no item in the queue yet, create the queue */
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MallocT(&_ai_player[player].queue, 1);
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_ai_player[player].queue = MallocT<AICommand>(1);
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_ai_player[player].queue_tail = _ai_player[player].queue;
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} else {
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/* Add an item at the end */
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MallocT(&_ai_player[player].queue_tail->next, 1);
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_ai_player[player].queue_tail->next = MallocT<AICommand>(1);
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_ai_player[player].queue_tail = _ai_player[player].queue_tail->next;
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}
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@@ -3575,7 +3575,6 @@ return_to_loop:;
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static void AiStateRemoveStation(Player *p)
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{
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// Remove stations that aren't in use by any vehicle
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byte *in_use;
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const Order *ord;
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const Station *st;
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TileIndex tile;
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@@ -3584,7 +3583,7 @@ static void AiStateRemoveStation(Player *p)
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p->ai.state = AIS_1;
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// Get a list of all stations that are in use by a vehicle
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MallocT(&in_use, GetMaxStationIndex() + 1);
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byte *in_use = MallocT<byte>(GetMaxStationIndex() + 1);
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memset(in_use, 0, GetMaxStationIndex() + 1);
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FOR_ALL_ORDERS(ord) {
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if (ord->type == OT_GOTO_STATION) in_use[ord->dest] = 1;
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