(svn r8066) - Codechange: MallocT(), CallocT(), ReallocT() now return the pointer to allocated memory instead of modifying the pointer given as parameter

This commit is contained in:
KUDr
2007-01-11 17:29:39 +00:00
parent 5675956443
commit 28e969924b
49 changed files with 141 additions and 181 deletions

View File

@@ -51,11 +51,11 @@ static void AI_PutCommandInQueue(PlayerID player, TileIndex tile, uint32 p1, uin
if (_ai_player[player].queue_tail == NULL) {
/* There is no item in the queue yet, create the queue */
MallocT(&_ai_player[player].queue, 1);
_ai_player[player].queue = MallocT<AICommand>(1);
_ai_player[player].queue_tail = _ai_player[player].queue;
} else {
/* Add an item at the end */
MallocT(&_ai_player[player].queue_tail->next, 1);
_ai_player[player].queue_tail->next = MallocT<AICommand>(1);
_ai_player[player].queue_tail = _ai_player[player].queue_tail->next;
}