(svn r8066) - Codechange: MallocT(), CallocT(), ReallocT() now return the pointer to allocated memory instead of modifying the pointer given as parameter

This commit is contained in:
KUDr
2007-01-11 17:29:39 +00:00
parent 5675956443
commit 28e969924b
49 changed files with 141 additions and 181 deletions

View File

@@ -26,8 +26,7 @@ extern void NORETURN CDECL error(const char *str, ...);
*/
Packet *NetworkSend_Init(const PacketType type)
{
Packet *packet;
MallocT(&packet, 1);
Packet *packet = MallocT<Packet>(1);
/* An error is inplace here, because it simply means we ran out of memory. */
if (packet == NULL) error("Failed to allocate Packet");

View File

@@ -149,7 +149,7 @@ Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status)
if (cs->socket == INVALID_SOCKET) return NULL;
if (cs->packet_recv == NULL) {
MallocT(&cs->packet_recv, 1);
cs->packet_recv = MallocT<Packet>(1);
if (cs->packet_recv == NULL) error("Failed to allocate packet");
/* Set pos to zero! */
cs->packet_recv->pos = 0;

View File

@@ -252,12 +252,12 @@ void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameI
switch (info->game_info_version) {
case 4: {
GRFConfig *c, **dst = &info->grfconfig;
GRFConfig **dst = &info->grfconfig;
uint i;
uint num_grfs = NetworkRecv_uint8(cs, p);
for (i = 0; i < num_grfs; i++) {
CallocT(&c, 1);
GRFConfig *c = CallocT<GRFConfig>(1);
NetworkRecv_GRFIdentifier(cs, p, c);
HandleIncomingNetworkGameInfoGRFConfig(c);