(svn r8066) - Codechange: MallocT(), CallocT(), ReallocT() now return the pointer to allocated memory instead of modifying the pointer given as parameter
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@@ -26,8 +26,7 @@ extern void NORETURN CDECL error(const char *str, ...);
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*/
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Packet *NetworkSend_Init(const PacketType type)
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{
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Packet *packet;
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MallocT(&packet, 1);
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Packet *packet = MallocT<Packet>(1);
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/* An error is inplace here, because it simply means we ran out of memory. */
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if (packet == NULL) error("Failed to allocate Packet");
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@@ -149,7 +149,7 @@ Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status)
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if (cs->socket == INVALID_SOCKET) return NULL;
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if (cs->packet_recv == NULL) {
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MallocT(&cs->packet_recv, 1);
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cs->packet_recv = MallocT<Packet>(1);
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if (cs->packet_recv == NULL) error("Failed to allocate packet");
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/* Set pos to zero! */
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cs->packet_recv->pos = 0;
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@@ -252,12 +252,12 @@ void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameI
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switch (info->game_info_version) {
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case 4: {
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GRFConfig *c, **dst = &info->grfconfig;
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GRFConfig **dst = &info->grfconfig;
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uint i;
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uint num_grfs = NetworkRecv_uint8(cs, p);
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for (i = 0; i < num_grfs; i++) {
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CallocT(&c, 1);
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GRFConfig *c = CallocT<GRFConfig>(1);
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NetworkRecv_GRFIdentifier(cs, p, c);
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HandleIncomingNetworkGameInfoGRFConfig(c);
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