(svn r14949) -Cleanup: pointer coding style
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@@ -77,7 +77,7 @@ struct OTTD_QuartzGammaTable {
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uint QZ_ListModes(OTTD_Point* modes, uint max_modes, CGDirectDisplayID display_id, int display_depth)
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uint QZ_ListModes(OTTD_Point *modes, uint max_modes, CGDirectDisplayID display_id, int display_depth)
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{
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CFArrayRef mode_list;
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CFIndex num_modes;
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@@ -170,8 +170,8 @@ class FullscreenSubdriver: public CocoaSubdriver {
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int display_height;
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int display_depth;
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int screen_pitch;
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void* screen_buffer;
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void* pixel_buffer;
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void *screen_buffer;
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void *pixel_buffer;
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CGDirectDisplayID display_id; /* 0 == main display (only support single display) */
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CFDictionaryRef cur_mode; /* current mode of the display */
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@@ -187,7 +187,7 @@ class FullscreenSubdriver: public CocoaSubdriver {
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* Fade the display from normal to black
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* Save gamma tables for fade back to normal
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*/
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uint32 FadeGammaOut(OTTD_QuartzGammaTable* table)
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uint32 FadeGammaOut(OTTD_QuartzGammaTable *table)
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{
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CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE];
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CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE];
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@@ -232,7 +232,7 @@ class FullscreenSubdriver: public CocoaSubdriver {
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/* Fade the display from black to normal
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* Restore previously saved gamma values
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*/
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uint32 FadeGammaIn(const OTTD_QuartzGammaTable* table)
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uint32 FadeGammaIn(const OTTD_QuartzGammaTable *table)
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{
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CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE];
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CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE];
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@@ -470,8 +470,8 @@ public:
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virtual void Draw()
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{
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const uint8* src = (uint8*) pixel_buffer;
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uint8* dst = (uint8*) screen_buffer;
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const uint8 *src = (uint8*) pixel_buffer;
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uint8 *dst = (uint8*) screen_buffer;
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uint pitch = screen_pitch;
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uint width = display_width;
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uint num_dirty = num_dirty_rects;
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@@ -536,7 +536,7 @@ public:
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CGDisplaySetPalette(display_id, palette);
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}
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virtual uint ListModes(OTTD_Point* modes, uint max_modes)
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virtual uint ListModes(OTTD_Point *modes, uint max_modes)
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{
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return QZ_ListModes(modes, max_modes, display_id, display_depth);
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}
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@@ -579,7 +579,7 @@ public:
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Convert local coordinate to window server (CoreGraphics) coordinate.
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In fullscreen mode this just means copying the coords.
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*/
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virtual CGPoint PrivateLocalToCG(NSPoint* p)
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virtual CGPoint PrivateLocalToCG(NSPoint *p)
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{
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CGPoint cgp;
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