(svn r14949) -Cleanup: pointer coding style
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@@ -188,7 +188,7 @@ public:
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/// return debug report character to identify the transportation type
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FORCEINLINE char TransportTypeChar() const {return 't';}
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static bool stFindNearestDepotTwoWay(const Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed)
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static bool stFindNearestDepotTwoWay(const Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_distance, int reverse_penalty, TileIndex *depot_tile, bool *reversed)
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{
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Tpf pf1;
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bool result1 = pf1.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_distance, reverse_penalty, depot_tile, reversed);
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@@ -207,7 +207,7 @@ public:
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return result1;
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}
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FORCEINLINE bool FindNearestDepotTwoWay(const Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed)
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FORCEINLINE bool FindNearestDepotTwoWay(const Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_distance, int reverse_penalty, TileIndex *depot_tile, bool *reversed)
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{
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// set origin and destination nodes
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Yapf().SetOrigin(t1, td1, t2, td2, reverse_penalty, true);
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@@ -307,7 +307,7 @@ public:
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this->SetReservationTarget(pNode, pNode->GetLastTile(), pNode->GetLastTrackdir());
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/* Walk through the path back to the origin. */
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Node* pPrev = NULL;
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Node *pPrev = NULL;
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while (pNode->m_parent != NULL) {
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pPrev = pNode;
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pNode = pNode->m_parent;
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@@ -401,7 +401,7 @@ public:
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// path was found or at least suggested
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// walk through the path back to the origin
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Node* pPrev = NULL;
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Node *pPrev = NULL;
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while (pNode->m_parent != NULL) {
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pPrev = pNode;
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pNode = pNode->m_parent;
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@@ -502,7 +502,7 @@ Trackdir YapfChooseRailTrack(const Vehicle *v, TileIndex tile, DiagDirection ent
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return td_ret;
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}
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bool YapfCheckReverseTrain(const Vehicle* v)
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bool YapfCheckReverseTrain(const Vehicle *v)
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{
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/* last wagon */
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const Vehicle *last_veh = GetLastVehicleInChain(v);
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