(svn r14110) -Fix: desyncs due to bubbles in toyland
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@@ -2270,8 +2270,10 @@ static const SaveLoad _special_desc[] = {
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SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleEffect, animation_state), SLE_UINT16),
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SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleEffect, animation_substate), SLE_UINT8),
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/* reserve extra space in savegame here. (currently 16 bytes) */
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SLE_CONDNULL(16, 2, SL_MAX_VERSION),
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SLE_CONDVAR(Vehicle, spritenum, SLE_UINT8, 2, SL_MAX_VERSION),
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/* reserve extra space in savegame here. (currently 15 bytes) */
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SLE_CONDNULL(15, 2, SL_MAX_VERSION),
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SLE_END()
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};
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