Update viewport positions in two stages
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@@ -211,7 +211,7 @@ static const int WHITE_BORDER_DURATION = 3; ///< The initial timeout value for W
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* A viewport is either following a vehicle (its id in then in #follow_vehicle), or it aims to display a specific
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* location #dest_scrollpos_x, #dest_scrollpos_y (#follow_vehicle is then #INVALID_VEHICLE).
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* The actual location being shown is #scrollpos_x, #scrollpos_y.
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* @see InitializeViewport(), UpdateViewportPosition(), UpdateViewportCoordinates().
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* @see InitializeViewport(), UpdateNextViewportPosition(), ApplyNextViewportPosition(), UpdateViewportCoordinates().
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*/
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struct ViewportData : Viewport {
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VehicleID follow_vehicle; ///< VehicleID to follow if following a vehicle, #INVALID_VEHICLE otherwise.
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@@ -219,6 +219,9 @@ struct ViewportData : Viewport {
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int32 scrollpos_y; ///< Currently shown y coordinate (virtual screen coordinate of topleft corner of the viewport).
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int32 dest_scrollpos_x; ///< Current destination x coordinate to display (virtual screen coordinate of topleft corner of the viewport).
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int32 dest_scrollpos_y; ///< Current destination y coordinate to display (virtual screen coordinate of topleft corner of the viewport).
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int32 next_scrollpos_x; ///< Next x coordinate to display (virtual screen coordinate of topleft corner of the viewport).
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int32 next_scrollpos_y; ///< Next y coordinate to display (virtual screen coordinate of topleft corner of the viewport).
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bool force_update_overlay_pending; ///< Forced overlay update is pending (see SetViewportPosition)
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};
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struct QueryString;
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