(svn r925) Use sound enums
Also play the correct sound when a toyland road vehicle breaks down
This commit is contained in:
48
main_gui.c
48
main_gui.c
@@ -63,7 +63,7 @@ bool HandlePlacePushButton(Window *w, int widget, uint32 cursor, int mode, Place
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if (w->disabled_state & mask)
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return false;
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if (!_no_button_sound) SndPlayFx(0x13);
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if (!_no_button_sound) SndPlayFx(SND_15_BEEP);
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SetWindowDirty(w);
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if (w->click_state & mask) {
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@@ -80,7 +80,7 @@ bool HandlePlacePushButton(Window *w, int widget, uint32 cursor, int mode, Place
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void CcPlaySound10(bool success, uint tile, uint32 p1, uint32 p2)
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{
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if (success) { SndPlayTileFx(0x10, tile); }
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if (success) SndPlayTileFx(SND_12_EXPLOSION, tile);
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}
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@@ -91,13 +91,13 @@ static void ToolbarPauseClick(Window *w)
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if (_networking && !_networking_server) { return;} // only server can pause the game
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if (DoCommandP(0, _pause?0:1, 0, NULL, CMD_PAUSE | CMD_NET_INSTANT))
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SndPlayFx(0x13);
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SndPlayFx(SND_15_BEEP);
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}
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static void ToolbarFastForwardClick(Window *w)
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{
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_fast_forward ^= true;
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SndPlayFx(0x13);
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SndPlayFx(SND_15_BEEP);
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}
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@@ -596,7 +596,7 @@ static Window *PopupMainToolbMenu(Window *w, int x, int main_button, StringID ba
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_popup_menu_active = true;
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SndPlayFx(0x13);
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SndPlayFx(SND_15_BEEP);
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return w;
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}
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@@ -617,7 +617,7 @@ static Window *PopupMainPlayerToolbMenu(Window *w, int x, int main_button, int g
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WP(w,menu_d).main_button = main_button;
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WP(w,menu_d).checked_items = gray;
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_popup_menu_active = true;
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SndPlayFx(0x13);
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SndPlayFx(SND_15_BEEP);
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return w;
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}
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@@ -781,7 +781,7 @@ static void ToolbarZoomInClick(Window *w)
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{
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if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
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HandleButtonClick(w, 17);
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SndPlayFx(0x13);
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SndPlayFx(SND_15_BEEP);
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}
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}
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@@ -789,7 +789,7 @@ static void ToolbarZoomOutClick(Window *w)
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{
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if (DoZoomInOutWindow(ZOOM_OUT,FindWindowById(WC_MAIN_WINDOW, 0))) {
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HandleButtonClick(w, 18);
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SndPlayFx(0x13);
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SndPlayFx(SND_15_BEEP);
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}
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}
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@@ -894,7 +894,7 @@ static void ToolbarScenZoomIn(Window *w)
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{
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if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
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HandleButtonClick(w, 9);
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SndPlayFx(0x13);
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SndPlayFx(SND_15_BEEP);
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}
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}
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@@ -902,7 +902,7 @@ static void ToolbarScenZoomOut(Window *w)
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{
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if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) {
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HandleButtonClick(w, 10);
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SndPlayFx(0x13);
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SndPlayFx(SND_15_BEEP);
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}
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}
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@@ -966,7 +966,7 @@ static void AskResetLandscapeWndProc(Window *w, WindowEvent *e)
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ResetLandscape();
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}
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else { // make random landscape
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SndPlayFx(0x13);
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SndPlayFx(SND_15_BEEP);
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_switch_mode = SM_GENRANDLAND;
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}
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@@ -991,7 +991,7 @@ static void AskResetLandscape(uint mode)
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static void CcTerraform(bool success, uint tile, uint32 p1, uint32 p2)
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{
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if (success) {
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SndPlayTileFx(0x1D, tile);
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SndPlayTileFx(SND_1F_SPLAT, tile);
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} else {
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SetRedErrorSquare(_terraform_err_tile);
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}
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@@ -1011,7 +1011,7 @@ static void CommonRaiseLowerBigLand(uint tile, int mode)
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if (_terraform_size == 1) {
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DoCommandP(tile, 8, (uint32)mode, CcTerraform, CMD_TERRAFORM_LAND | CMD_AUTO);
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} else {
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SndPlayTileFx(0x1D, tile);
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SndPlayTileFx(SND_1F_SPLAT, tile);
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size = _terraform_size;
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assert(size != 0);
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@@ -1070,7 +1070,7 @@ static void PlaceProc_RockyArea(uint tile)
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_map5[tile] = (_map5[tile] & ~0x1C) | 8;
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MarkTileDirtyByTile(tile);
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SndPlayTileFx(0x1D, tile);
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SndPlayTileFx(SND_1F_SPLAT, tile);
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}
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static void PlaceProc_LightHouse(uint tile)
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@@ -1082,7 +1082,7 @@ static void PlaceProc_LightHouse(uint tile)
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return;
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ModifyTile(tile, MP_SETTYPE(MP_UNMOVABLE) | MP_MAP5, 1);
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SndPlayTileFx(0x1D, tile);
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SndPlayTileFx(SND_1F_SPLAT, tile);
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}
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static void PlaceProc_Transmitter(uint tile)
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@@ -1094,7 +1094,7 @@ static void PlaceProc_Transmitter(uint tile)
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return;
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ModifyTile(tile, MP_SETTYPE(MP_UNMOVABLE) | MP_MAP5, 0);
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SndPlayTileFx(0x1D, tile);
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SndPlayTileFx(SND_1F_SPLAT, tile);
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}
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static void PlaceProc_Desert(uint tile)
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@@ -1180,7 +1180,7 @@ terraform_size_common:;
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if (!IS_INT_INSIDE(size, 1, 8+1))
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return;
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_terraform_size = size;
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SndPlayFx(0x13);
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SndPlayFx(SND_15_BEEP);
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SetWindowDirty(w);
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break;
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}
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@@ -1252,7 +1252,7 @@ static const WindowDesc _scen_edit_land_gen_desc = {
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static void ToolbarScenGenLand(Window *w)
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{
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HandleButtonClick(w, 11);
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SndPlayFx(0x13);
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SndPlayFx(SND_15_BEEP);
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AllocateWindowDescFront(&_scen_edit_land_gen_desc, 0);
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}
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@@ -1260,7 +1260,7 @@ static void ToolbarScenGenLand(Window *w)
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static void CcBuildTown(bool success, uint tile, uint32 p1, uint32 p2)
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{
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if (success) {
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SndPlayTileFx(0x1D, tile);
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SndPlayTileFx(SND_1F_SPLAT, tile);
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ResetObjectToPlace();
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}
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}
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@@ -1350,7 +1350,7 @@ static const WindowDesc _scen_edit_town_gen_desc = {
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static void ToolbarScenGenTown(Window *w)
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{
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HandleButtonClick(w, 12);
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SndPlayFx(0x13);
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SndPlayFx(SND_15_BEEP);
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AllocateWindowDescFront(&_scen_edit_town_gen_desc, 0);
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}
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@@ -1594,28 +1594,28 @@ static const WindowDesc * const _scenedit_industry_descs[] = {
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static void ToolbarScenGenIndustry(Window *w)
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{
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HandleButtonClick(w, 13);
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SndPlayFx(0x13);
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SndPlayFx(SND_15_BEEP);
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AllocateWindowDescFront(_scenedit_industry_descs[_opt.landscape],0);
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}
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static void ToolbarScenBuildRoad(Window *w)
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{
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HandleButtonClick(w, 14);
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SndPlayFx(0x13);
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SndPlayFx(SND_15_BEEP);
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ShowBuildRoadScenToolbar();
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}
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static void ToolbarScenPlantTrees(Window *w)
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{
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HandleButtonClick(w, 15);
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SndPlayFx(0x13);
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SndPlayFx(SND_15_BEEP);
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ShowBuildTreesScenToolbar();
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}
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static void ToolbarScenPlaceSign(Window *w)
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{
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HandleButtonClick(w, 16);
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SndPlayFx(0x13);
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SndPlayFx(SND_15_BEEP);
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SelectSignTool();
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}
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