(svn r925) Use sound enums

Also play the correct sound when a toyland road vehicle breaks down
This commit is contained in:
tron
2004-12-04 09:26:39 +00:00
parent b88fc15e47
commit 291d25a88b
24 changed files with 118 additions and 106 deletions

View File

@@ -1106,7 +1106,7 @@ again:
if (*b == 0x81) {
if (v->z_pos > 180 || CHANCE16(1,96)) {
v->spritenum = 5;
SndPlayVehicleFx(0x2F, v);
SndPlayVehicleFx(SND_2F_POP, v);
}
et = 0;
goto again;
@@ -1116,7 +1116,7 @@ again:
uint tile;
et++;
SndPlayVehicleFx(0x31, v);
SndPlayVehicleFx(SND_31_EXTRACT, v);
tile = TILE_FROM_XY(v->x_pos, v->y_pos);
if (IS_TILETYPE(tile, MP_INDUSTRY) &&