(svn r21977) -Codechange: Always cal Window::OnMouseWheel(), independent of viewport scroll/zoom settings.

This commit is contained in:
frosch
2011-02-05 16:36:37 +00:00
parent fe71cbfc8b
commit 291ef7e082
4 changed files with 16 additions and 12 deletions

View File

@@ -1461,12 +1461,14 @@ public:
virtual void OnMouseWheel(int wheel)
{
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(SM_WIDGET_MAP);
int cursor_x = _cursor.pos.x - this->left - wid->pos_x;
int cursor_y = _cursor.pos.y - this->top - wid->pos_y;
if (IsInsideMM(cursor_x, 0, wid->current_x) && IsInsideMM(cursor_y, 0, wid->current_y)) {
Point pt = {cursor_x, cursor_y};
this->SetZoomLevel((wheel < 0) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt);
if (_settings_client.gui.scrollwheel_scrolling == 0) {
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(SM_WIDGET_MAP);
int cursor_x = _cursor.pos.x - this->left - wid->pos_x;
int cursor_y = _cursor.pos.y - this->top - wid->pos_y;
if (IsInsideMM(cursor_x, 0, wid->current_x) && IsInsideMM(cursor_y, 0, wid->current_y)) {
Point pt = {cursor_x, cursor_y};
this->SetZoomLevel((wheel < 0) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt);
}
}
}