Fix: memory leak due to assigning result of strdup to a std::string
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@@ -2004,7 +2004,7 @@ CommandCost CmdFoundTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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old_generating_world.Restore();
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if (t != nullptr && !StrEmpty(text)) {
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t->name = stredup(text);
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t->name = text;
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t->UpdateVirtCoord();
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}
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