(svn r21281) -Doc: Add doxygen comments to saveload code.
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@@ -304,6 +304,7 @@ extern const ChunkHandler _labelmaps_chunk_handlers[];
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extern const ChunkHandler _airport_chunk_handlers[];
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extern const ChunkHandler _object_chunk_handlers[];
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/** Array of all chunks in a savegame, \c NULL terminated. */
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static const ChunkHandler * const _chunk_handlers[] = {
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_gamelog_chunk_handlers,
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_map_chunk_handlers,
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@@ -2273,6 +2274,7 @@ static SaveOrLoadResult SaveFileToDisk(bool threaded)
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}
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}
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/** Thread run function for saving the file to disk. */
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static void SaveFileToDiskThread(void *arg)
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{
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SaveFileToDisk(true);
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@@ -2291,10 +2293,10 @@ void WaitTillSaved()
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* Main Save or Load function where the high-level saveload functions are
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* handled. It opens the savegame, selects format and checks versions
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* @param filename The name of the savegame being created/loaded
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* @param mode Save or load. Load can also be a TTD(Patch) game. Use SL_LOAD, SL_OLD_LOAD or SL_SAVE
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* @param mode Save or load mode. Load can also be a TTD(Patch) game. Use #SL_LOAD, #SL_OLD_LOAD, #SL_LOAD_CHECK, or #SL_SAVE.
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* @param sb The sub directory to save the savegame in
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* @param threaded True when threaded saving is allowed
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* @return Return the results of the action. SL_OK, SL_ERROR or SL_REINIT ("unload" the game)
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* @return Return the result of the action. #SL_OK, #SL_ERROR, or #SL_REINIT ("unload" the game)
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*/
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SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, bool threaded)
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{
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