Codechange: [Network] Pass passwords as std::string to the network code

This commit is contained in:
rubidium42
2021-05-02 09:18:56 +02:00
committed by rubidium42
parent ebe32ad912
commit 297d6e20bf
6 changed files with 24 additions and 28 deletions

View File

@@ -152,9 +152,9 @@ byte NetworkSpectatorCount()
* @param password The unhashed password we like to set ('*' or '' resets the password)
* @return The password.
*/
const char *NetworkChangeCompanyPassword(CompanyID company_id, const char *password)
std::string NetworkChangeCompanyPassword(CompanyID company_id, std::string password)
{
if (strcmp(password, "*") == 0) password = "";
if (password.compare("*") == 0) password = "";
if (_network_server) {
NetworkServerSetCompanyPassword(company_id, password, false);
@@ -787,7 +787,7 @@ public:
* @param join_company_password The password for the company.
* @return Whether the join has started.
*/
bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const char *join_server_password, const char *join_company_password)
bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const std::string &join_server_password, const std::string &join_company_password)
{
CompanyID join_as = default_company;
std::string resolved_connection_string = ParseGameConnectionString(connection_string, NETWORK_DEFAULT_PORT, &join_as).GetAddressAsString(false);