Codechange: [Network] Pass passwords as std::string to the network code
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@@ -400,23 +400,19 @@ void OpenBrowser(const char *url)
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/** Callback structure of statements to be executed after the NewGRF scan. */
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struct AfterNewGRFScan : NewGRFScanCallback {
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Year startyear; ///< The start year.
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uint32 generation_seed; ///< Seed for the new game.
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std::string dedicated_host; ///< Hostname for the dedicated server.
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uint16 dedicated_port; ///< Port for the dedicated server.
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char *network_conn; ///< Information about the server to connect to, or nullptr.
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const char *join_server_password; ///< The password to join the server with.
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const char *join_company_password; ///< The password to join the company with.
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bool save_config; ///< The save config setting.
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Year startyear = INVALID_YEAR; ///< The start year.
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uint32 generation_seed = GENERATE_NEW_SEED; ///< Seed for the new game.
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std::string dedicated_host; ///< Hostname for the dedicated server.
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uint16 dedicated_port = 0; ///< Port for the dedicated server.
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std::string connection_string; ///< Information about the server to connect to
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std::string join_server_password; ///< The password to join the server with.
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std::string join_company_password; ///< The password to join the company with.
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bool save_config = true; ///< The save config setting.
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/**
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* Create a new callback.
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*/
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AfterNewGRFScan() :
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startyear(INVALID_YEAR), generation_seed(GENERATE_NEW_SEED),
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dedicated_port(0), network_conn(nullptr),
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join_server_password(nullptr), join_company_password(nullptr),
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save_config(true)
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AfterNewGRFScan()
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{
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/* Visual C++ 2015 fails compiling this line (AfterNewGRFScan::generation_seed undefined symbol)
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* if it's placed outside a member function, directly in the struct body. */
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@@ -469,11 +465,11 @@ struct AfterNewGRFScan : NewGRFScanCallback {
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/* Make sure _settings is filled with _settings_newgame if we switch to a game directly */
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if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
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if (_network_available && network_conn != nullptr) {
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if (_network_available && !connection_string.empty()) {
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LoadIntroGame();
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_switch_mode = SM_NONE;
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NetworkClientConnectGame(network_conn, COMPANY_NEW_COMPANY, join_server_password, join_company_password);
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NetworkClientConnectGame(connection_string, COMPANY_NEW_COMPANY, join_server_password, join_company_password);
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}
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/* After the scan we're not used anymore. */
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@@ -567,7 +563,7 @@ int openttd_main(int argc, char *argv[])
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break;
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case 'f': _dedicated_forks = true; break;
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case 'n':
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scanner->network_conn = mgo.opt; // optional IP parameter, nullptr if unset
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scanner->connection_string = mgo.opt; // optional IP:port#company parameter
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break;
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case 'l':
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debuglog_conn = mgo.opt;
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@@ -875,7 +871,7 @@ static void MakeNewGameDone()
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/* We are the server, we start a new company (not dedicated),
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* so set the default password *if* needed. */
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if (_network_server && !_settings_client.network.default_company_pass.empty()) {
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NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass.c_str());
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NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
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}
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if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
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