(svn r1323) Adding autoreplace feature

This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once 
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the 
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with 
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
This commit is contained in:
bjarni
2005-01-02 17:23:04 +00:00
parent a11f46fed4
commit 29d8c5bb50
27 changed files with 1247 additions and 270 deletions

View File

@@ -12,6 +12,25 @@
#include "player.h"
#include "engine.h"
void Set_DPARAM_Road_Veh_Build_Window(uint16 engine_number)
{
const RoadVehicleInfo *rvi = RoadVehInfo(engine_number);
Engine *e;
YearMonthDay ymd;
SetDParam(0, rvi->base_cost * (_price.roadveh_base>>3)>>5);
SetDParam(1, rvi->max_speed * 10 >> 5);
SetDParam(2, rvi->running_cost * _price.roadveh_running >> 8);
SetDParam(4, rvi->capacity);
SetDParam(3, _cargoc.names_long_p[rvi->cargo_type]);
e = &_engines[engine_number];
SetDParam(6, e->lifelength);
SetDParam(7, e->reliability * 100 >> 16);
ConvertDayToYMD(&ymd, e->intro_date);
SetDParam(5, ymd.year + 1920);
}
static void DrawRoadVehImage(Vehicle *v, int x, int y, VehicleID selection)
{
int image = GetRoadVehImage(v, 6);
@@ -307,8 +326,6 @@ void ShowRoadVehViewWindow(Vehicle *v)
static void DrawNewRoadVehWindow(Window *w)
{
YearMonthDay ymd;
if (w->window_number == 0)
w->disabled_state = 1 << 5;
@@ -350,20 +367,7 @@ static void DrawNewRoadVehWindow(Window *w)
WP(w,buildtrain_d).sel_engine = selected_id;
if (selected_id != -1) {
const RoadVehicleInfo *rvi = RoadVehInfo(selected_id);
Engine *e;
SetDParam(0, rvi->base_cost * (_price.roadveh_base>>3)>>5);
SetDParam(1, rvi->max_speed * 10 >> 5);
SetDParam(2, rvi->running_cost * _price.roadveh_running >> 8);
SetDParam(4, rvi->capacity);
SetDParam(3, _cargoc.names_long_p[rvi->cargo_type]);
e = &_engines[selected_id];
SetDParam(6, e->lifelength);
SetDParam(7, e->reliability * 100 >> 16);
ConvertDayToYMD(&ymd, e->intro_date);
SetDParam(5, ymd.year + 1920);
Set_DPARAM_Road_Veh_Build_Window(selected_id);
DrawString(2, 127, STR_9008_COST_SPEED_RUNNING_COST, 0);
}
@@ -714,7 +718,7 @@ static Widget _player_roadveh_widgets[] = {
{ WWT_SCROLLBAR, 14, 249, 259, 26, 207, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
/* only for our road list, a 'Build Vehicle' button that opens the depot of the last built depot */
{ WWT_PUSHTXTBTN, 14, 0, 129, 208, 219, STR_8815_NEW_VEHICLES, STR_901B_BUILD_NEW_ROAD_VEHICLES},
{ WWT_PANEL, 14, 130, 259, 208, 219, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, 14, 130, 259, 208, 219, STR_REPLACE_VEHICLES, STR_REPLACE_HELP},
{ WIDGETS_END},
};
@@ -818,7 +822,7 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
break;
case 4: case 5:/* Select sorting criteria dropdown menu */
ShowDropDownMenu(w, _vehicle_sort_listing, vl->sort_type, 5, 0);
ShowDropDownMenu(w, _vehicle_sort_listing, vl->sort_type, 5, 0, 0);
return;
case 7: { /* Matrix to show vehicles */
uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_SMALL;
@@ -856,6 +860,10 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
ShowBuildRoadVehWindow(0);
} break;
case 10: {
ShowReplaceVehicleWindow(VEH_Road);
break;
}
}
} break;