(svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent.
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@@ -21,7 +21,18 @@ struct IndustriesScopeResolver : public ScopeResolver {
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IndustryType type; ///< Type of the industry.
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uint32 random_bits; ///< Random bits of the new industry.
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IndustriesScopeResolver(ResolverObject &ro, TileIndex tile, Industry *industry, IndustryType type, uint32 random_bits = 0);
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/**
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* Scope resolver for industries.
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* @param ro Surrounding resolver.
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* @param tile %Tile owned by the industry.
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* @param industry %Industry being resolved.
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* @param type Type of the industry.
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* @param random_bits Random bits of the new industry.
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*/
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IndustriesScopeResolver(ResolverObject &ro, TileIndex tile, Industry *industry, IndustryType type, uint32 random_bits = 0)
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: ScopeResolver(ro), tile(tile), industry(industry), type(type), random_bits(random_bits)
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{
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}
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/* virtual */ uint32 GetRandomBits() const;
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/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
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