(svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent.

This commit is contained in:
frosch
2018-03-11 13:19:41 +00:00
parent 2a3d0cea50
commit 29dca1be3b
23 changed files with 145 additions and 220 deletions

View File

@@ -21,7 +21,18 @@ struct IndustriesScopeResolver : public ScopeResolver {
IndustryType type; ///< Type of the industry.
uint32 random_bits; ///< Random bits of the new industry.
IndustriesScopeResolver(ResolverObject &ro, TileIndex tile, Industry *industry, IndustryType type, uint32 random_bits = 0);
/**
* Scope resolver for industries.
* @param ro Surrounding resolver.
* @param tile %Tile owned by the industry.
* @param industry %Industry being resolved.
* @param type Type of the industry.
* @param random_bits Random bits of the new industry.
*/
IndustriesScopeResolver(ResolverObject &ro, TileIndex tile, Industry *industry, IndustryType type, uint32 random_bits = 0)
: ScopeResolver(ro), tile(tile), industry(industry), type(type), random_bits(random_bits)
{
}
/* virtual */ uint32 GetRandomBits() const;
/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;