(svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent.
This commit is contained in:
@@ -21,7 +21,16 @@ struct RailTypeScopeResolver : public ScopeResolver {
|
||||
TileIndex tile; ///< Tracktile. For track on a bridge this is the southern bridgehead.
|
||||
TileContext context; ///< Are we resolving sprites for the upper halftile, or on a bridge?
|
||||
|
||||
RailTypeScopeResolver(ResolverObject &ro, TileIndex tile, TileContext context);
|
||||
/**
|
||||
* Constructor of the railtype scope resolvers.
|
||||
* @param ro Surrounding resolver.
|
||||
* @param tile %Tile containing the track. For track on a bridge this is the southern bridgehead.
|
||||
* @param context Are we resolving sprites for the upper halftile, or on a bridge?
|
||||
*/
|
||||
RailTypeScopeResolver(ResolverObject &ro, TileIndex tile, TileContext context)
|
||||
: ScopeResolver(ro), tile(tile), context(context)
|
||||
{
|
||||
}
|
||||
|
||||
/* virtual */ uint32 GetRandomBits() const;
|
||||
/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
|
||||
|
Reference in New Issue
Block a user