Merge branch 'master' into jgrpp

# Conflicts:
#	regression/regression/result.txt
#	src/aircraft_cmd.cpp
#	src/airport_gui.cpp
#	src/articulated_vehicles.cpp
#	src/console_cmds.cpp
#	src/date_gui.cpp
#	src/engine.cpp
#	src/genworld_gui.cpp
#	src/gfx_layout_fallback.cpp
#	src/group_gui.cpp
#	src/hotkeys.cpp
#	src/network/core/tcp_connect.cpp
#	src/network/core/tcp_listen.h
#	src/newgrf.cpp
#	src/newgrf.h
#	src/newgrf_engine.cpp
#	src/newgrf_gui.cpp
#	src/newgrf_station.cpp
#	src/openttd.cpp
#	src/order_gui.cpp
#	src/os/macosx/osx_main.cpp
#	src/pathfinder/yapf/yapf_node_rail.hpp
#	src/rail_gui.cpp
#	src/saveload/afterload.cpp
#	src/saveload/cargopacket_sl.cpp
#	src/saveload/linkgraph_sl.cpp
#	src/saveload/station_sl.cpp
#	src/script/api/script_industrytype.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/settings_table.cpp
#	src/settingsgen/settingsgen.cpp
#	src/station.cpp
#	src/station_cmd.cpp
#	src/strings.cpp
#	src/timer/timer_game_calendar.cpp
#	src/timer/timer_game_calendar.h
#	src/timer/timer_manager.h
#	src/timer/timer_window.cpp
#	src/timetable_cmd.cpp
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/town_gui.cpp
#	src/train_gui.cpp
#	src/vehicle_cmd.h
#	src/vehicle_gui.cpp
#	src/viewport.cpp
#	src/widgets/dropdown.cpp
#	src/window_func.h
#	src/window_gui.h
This commit is contained in:
Jonathan G Rennison
2023-11-25 13:29:58 +00:00
175 changed files with 1086 additions and 1177 deletions

View File

@@ -132,7 +132,7 @@ ICUParagraphLayout::ICUVisualRun::ICUVisualRun(const ICURun &run, int x) :
glyphs(run.glyphs), glyph_to_char(run.glyph_to_char), total_advance(run.total_advance), font(run.font)
{
/* If there are no positions, the ICURun was not Shaped; that should never happen. */
assert(run.positions.size() != 0);
assert(!run.positions.empty());
this->positions.reserve(run.positions.size());
/* "positions" is an array of x/y. So we need to alternate. */
@@ -380,7 +380,7 @@ std::vector<ICURun> ItemizeStyle(std::vector<ICURun> &runs_current, FontMap &fon
runs = ItemizeScript(buff, length, runs);
runs = ItemizeStyle(runs, font_mapping);
if (runs.size() == 0) return nullptr;
if (runs.empty()) return nullptr;
for (auto &run : runs) {
run.Shape(buff, length);