Merge branch 'master' into jgrpp
# Conflicts: # regression/regression/result.txt # src/aircraft_cmd.cpp # src/airport_gui.cpp # src/articulated_vehicles.cpp # src/console_cmds.cpp # src/date_gui.cpp # src/engine.cpp # src/genworld_gui.cpp # src/gfx_layout_fallback.cpp # src/group_gui.cpp # src/hotkeys.cpp # src/network/core/tcp_connect.cpp # src/network/core/tcp_listen.h # src/newgrf.cpp # src/newgrf.h # src/newgrf_engine.cpp # src/newgrf_gui.cpp # src/newgrf_station.cpp # src/openttd.cpp # src/order_gui.cpp # src/os/macosx/osx_main.cpp # src/pathfinder/yapf/yapf_node_rail.hpp # src/rail_gui.cpp # src/saveload/afterload.cpp # src/saveload/cargopacket_sl.cpp # src/saveload/linkgraph_sl.cpp # src/saveload/station_sl.cpp # src/script/api/script_industrytype.cpp # src/settings.cpp # src/settings_gui.cpp # src/settings_table.cpp # src/settingsgen/settingsgen.cpp # src/station.cpp # src/station_cmd.cpp # src/strings.cpp # src/timer/timer_game_calendar.cpp # src/timer/timer_game_calendar.h # src/timer/timer_manager.h # src/timer/timer_window.cpp # src/timetable_cmd.cpp # src/toolbar_gui.cpp # src/town_cmd.cpp # src/town_gui.cpp # src/train_gui.cpp # src/vehicle_cmd.h # src/vehicle_gui.cpp # src/viewport.cpp # src/widgets/dropdown.cpp # src/window_func.h # src/window_gui.h
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@@ -201,7 +201,7 @@ struct GameOptionsWindow : Window {
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if constexpr (!NetworkSurveyHandler::IsSurveyPossible()) this->GetWidget<NWidgetStacked>(WID_GO_SURVEY_SEL)->SetDisplayedPlane(SZSP_NONE);
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}
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void Close() override
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void Close([[maybe_unused]] int data = 0) override
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{
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CloseWindowById(WC_CUSTOM_CURRENCY, 0);
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CloseWindowByClass(WC_TEXTFILE);
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@@ -228,18 +228,18 @@ struct GameOptionsWindow : Window {
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int i = ¤cy - _currency_specs;
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if (i == CURRENCY_CUSTOM) continue;
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if (currency.code.empty()) {
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list.emplace_back(new DropDownListStringItem(currency.name, i, HasBit(disabled, i)));
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list.push_back(std::make_unique<DropDownListStringItem>(currency.name, i, HasBit(disabled, i)));
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} else {
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SetDParam(0, currency.name);
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SetDParamStr(1, currency.code);
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list.emplace_back(new DropDownListStringItem(STR_GAME_OPTIONS_CURRENCY_CODE, i, HasBit(disabled, i)));
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list.push_back(std::make_unique<DropDownListStringItem>(STR_GAME_OPTIONS_CURRENCY_CODE, i, HasBit(disabled, i)));
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}
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}
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std::sort(list.begin(), list.end(), DropDownListStringItem::NatSortFunc);
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/* Append custom currency at the end */
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list.emplace_back(new DropDownListItem(-1, false)); // separator line
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list.emplace_back(new DropDownListStringItem(STR_GAME_OPTIONS_CURRENCY_CUSTOM, CURRENCY_CUSTOM, HasBit(disabled, CURRENCY_CUSTOM)));
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list.push_back(std::make_unique<DropDownListItem>(-1, false)); // separator line
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list.push_back(std::make_unique<DropDownListStringItem>(STR_GAME_OPTIONS_CURRENCY_CUSTOM, CURRENCY_CUSTOM, HasBit(disabled, CURRENCY_CUSTOM)));
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break;
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}
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@@ -256,7 +256,7 @@ struct GameOptionsWindow : Window {
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const StringID *items = _autosave_dropdown;
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for (uint i = 0; *items != INVALID_STRING_ID; items++, i++) {
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list.emplace_back(new DropDownListStringItem(*items, i, false));
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list.push_back(std::make_unique<DropDownListStringItem>(*items, i, false));
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}
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break;
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}
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@@ -278,7 +278,7 @@ struct GameOptionsWindow : Window {
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SetDParamStr(0, _languages[i].name);
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}
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SetDParam(1, (LANGUAGE_TOTAL_STRINGS - _languages[i].missing) * 100 / LANGUAGE_TOTAL_STRINGS);
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list.emplace_back(new DropDownListStringItem(hide_percentage ? STR_JUST_RAW_STRING : STR_GAME_OPTIONS_LANGUAGE_PERCENTAGE, i, false));
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list.push_back(std::make_unique<DropDownListStringItem>(hide_percentage ? STR_JUST_RAW_STRING : STR_GAME_OPTIONS_LANGUAGE_PERCENTAGE, i, false));
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}
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std::sort(list.begin(), list.end(), DropDownListStringItem::NatSortFunc);
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break;
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@@ -291,7 +291,7 @@ struct GameOptionsWindow : Window {
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for (uint i = 0; i < _resolutions.size(); i++) {
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SetDParam(0, _resolutions[i].width);
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SetDParam(1, _resolutions[i].height);
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list.emplace_back(new DropDownListStringItem(STR_GAME_OPTIONS_RESOLUTION_ITEM, i, false));
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list.push_back(std::make_unique<DropDownListStringItem>(STR_GAME_OPTIONS_RESOLUTION_ITEM, i, false));
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}
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break;
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@@ -300,7 +300,7 @@ struct GameOptionsWindow : Window {
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auto i = std::distance(_refresh_rates.begin(), it);
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if (*it == _settings_client.gui.refresh_rate) *selected_index = i;
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SetDParam(0, *it);
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list.emplace_back(new DropDownListStringItem(STR_GAME_OPTIONS_REFRESH_RATE_ITEM, i, false));
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list.push_back(std::make_unique<DropDownListStringItem>(STR_GAME_OPTIONS_REFRESH_RATE_ITEM, i, false));
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}
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break;
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@@ -2709,15 +2709,15 @@ struct GameSettingsWindow : Window {
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* we don't want to allow comparing with new game's settings. */
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bool disabled = mode == RM_CHANGED_AGAINST_NEW && settings_ptr == &_settings_newgame;
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list.emplace_back(new DropDownListStringItem(_game_settings_restrict_dropdown[mode], mode, disabled));
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list.push_back(std::make_unique<DropDownListStringItem>(_game_settings_restrict_dropdown[mode], mode, disabled));
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}
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break;
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case WID_GS_TYPE_DROPDOWN:
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list.emplace_back(new DropDownListStringItem(STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL, ST_ALL, false));
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list.emplace_back(new DropDownListStringItem(_game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME, ST_GAME, false));
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list.emplace_back(new DropDownListStringItem(_game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME, ST_COMPANY, false));
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list.emplace_back(new DropDownListStringItem(STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT, ST_CLIENT, false));
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list.push_back(std::make_unique<DropDownListStringItem>(STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL, ST_ALL, false));
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list.push_back(std::make_unique<DropDownListStringItem>(_game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME, ST_GAME, false));
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list.push_back(std::make_unique<DropDownListStringItem>(_game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME, ST_COMPANY, false));
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list.push_back(std::make_unique<DropDownListStringItem>(STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT, ST_CLIENT, false));
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break;
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}
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return list;
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@@ -2913,11 +2913,11 @@ struct GameSettingsWindow : Window {
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}
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}
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assert_msg(val >= sd->min && val <= (int)sd->max, "min: %d, max: %d, val: %d", sd->min, sd->max, val);
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list.emplace_back(new DropDownListStringItem(sd->str_val + val - sd->min, val, false));
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list.push_back(std::make_unique<DropDownListStringItem>(sd->str_val + val - sd->min, val, false));
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}
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} else if ((sd->flags & SF_ENUM)) {
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for (const SettingDescEnumEntry *enumlist = sd->enumlist; enumlist != nullptr && enumlist->str != STR_NULL; enumlist++) {
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list.emplace_back(new DropDownListStringItem(enumlist->str, enumlist->val, false));
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list.push_back(std::make_unique<DropDownListStringItem>(enumlist->str, enumlist->val, false));
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}
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}
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