Merge branch 'master' into jgrpp

# Conflicts:
#	regression/regression/result.txt
#	src/aircraft_cmd.cpp
#	src/airport_gui.cpp
#	src/articulated_vehicles.cpp
#	src/console_cmds.cpp
#	src/date_gui.cpp
#	src/engine.cpp
#	src/genworld_gui.cpp
#	src/gfx_layout_fallback.cpp
#	src/group_gui.cpp
#	src/hotkeys.cpp
#	src/network/core/tcp_connect.cpp
#	src/network/core/tcp_listen.h
#	src/newgrf.cpp
#	src/newgrf.h
#	src/newgrf_engine.cpp
#	src/newgrf_gui.cpp
#	src/newgrf_station.cpp
#	src/openttd.cpp
#	src/order_gui.cpp
#	src/os/macosx/osx_main.cpp
#	src/pathfinder/yapf/yapf_node_rail.hpp
#	src/rail_gui.cpp
#	src/saveload/afterload.cpp
#	src/saveload/cargopacket_sl.cpp
#	src/saveload/linkgraph_sl.cpp
#	src/saveload/station_sl.cpp
#	src/script/api/script_industrytype.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/settings_table.cpp
#	src/settingsgen/settingsgen.cpp
#	src/station.cpp
#	src/station_cmd.cpp
#	src/strings.cpp
#	src/timer/timer_game_calendar.cpp
#	src/timer/timer_game_calendar.h
#	src/timer/timer_manager.h
#	src/timer/timer_window.cpp
#	src/timetable_cmd.cpp
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/town_gui.cpp
#	src/train_gui.cpp
#	src/vehicle_cmd.h
#	src/vehicle_gui.cpp
#	src/viewport.cpp
#	src/widgets/dropdown.cpp
#	src/window_func.h
#	src/window_gui.h
This commit is contained in:
Jonathan G Rennison
2023-11-25 13:29:58 +00:00
175 changed files with 1086 additions and 1177 deletions

View File

@@ -1066,7 +1066,7 @@ void Window::CloseChildWindows(WindowClass wc) const
/**
* Hide the window and all its child windows, and mark them for a later deletion.
*/
void Window::Close()
void Window::Close([[maybe_unused]] int data)
{
if (_thd.window_class == this->window_class &&
_thd.window_number == this->window_number) {
@@ -1160,11 +1160,11 @@ Window *GetMainWindow()
* @param number Number of the window within the window class
* @param force force deletion; if false don't delete when stickied
*/
void CloseWindowById(WindowClass cls, WindowNumber number, bool force)
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
{
Window *w = FindWindowById(cls, number);
if (w != nullptr && (force || (w->flags & WF_STICKY) == 0)) {
w->Close();
w->Close(data);
}
}
@@ -1174,14 +1174,14 @@ void CloseWindowById(WindowClass cls, WindowNumber number, bool force)
* @param number Number of the window within the window class
* @param force force deletion; if false don't delete when stickied
*/
void CloseAllWindowsById(WindowClass cls, WindowNumber number, bool force)
void CloseAllWindowsById(WindowClass cls, WindowNumber number, bool force, int data)
{
if (cls < WC_END && !_present_window_types[cls]) return;
/* Note: the container remains stable, even when deleting windows. */
for (Window *w : Window::Iterate()) {
if (w->window_class == cls && w->window_number == number && (force || (w->flags & WF_STICKY) == 0)) {
w->Close();
w->Close(data);
}
}
}
@@ -1190,14 +1190,14 @@ void CloseAllWindowsById(WindowClass cls, WindowNumber number, bool force)
* Delete all windows of a given class
* @param cls Window class of windows to delete
*/
void CloseWindowByClass(WindowClass cls)
void CloseWindowByClass(WindowClass cls, int data)
{
if (cls < WC_END && !_present_window_types[cls]) return;
/* Note: the container remains stable, even when deleting windows. */
for (Window *w : Window::Iterate()) {
if (w->window_class == cls) {
w->Close();
w->Close(data);
}
}
}
@@ -3752,7 +3752,7 @@ void RelocateAllWindows(int neww, int newh)
* Hide the window and all its child windows, and mark them for a later deletion.
* Always call ResetObjectToPlace() when closing a PickerWindow.
*/
void PickerWindowBase::Close()
void PickerWindowBase::Close([[maybe_unused]] int data)
{
ResetObjectToPlace();
this->Window::Close();