(svn r21334) -Fix [FS#4271]: make (more) sure that the savegame and transferred file are the same file and not different ones
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@@ -19,7 +19,8 @@
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/** Class for handling the client side of the game connection. */
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class ClientNetworkGameSocketHandler : public ZeroedMemoryAllocator, public NetworkGameSocketHandler {
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private:
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FILE *download_file; ///< Handle used for downloading the savegame.
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FILE *download_file; ///< Handle used for downloading the savegame.
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char *download_filename; ///< File name of the downloading savegame, so we open the right one.
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/** Status of the connection with the server. */
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enum ServerStatus {
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