(svn r15971) -Codechange: make it possible for UDP socket handlers to bind to multiple sockets.

This commit is contained in:
rubidium
2009-04-07 20:27:13 +00:00
parent 6db7f15b3a
commit 2a6e9288fd
7 changed files with 103 additions and 94 deletions

View File

@@ -16,29 +16,39 @@
#include "udp.h"
/**
* Start listening on the given host and port.
* @param address the host to listen on
* @param broadcast whether to allow broadcast sending/receiving
* @return true if the listening succeeded
* Create an UDP socket but don't listen yet.
* @param bind the addresses to bind to.
*/
bool NetworkUDPSocketHandler::Listen(NetworkAddress address, bool broadcast)
NetworkUDPSocketHandler::NetworkUDPSocketHandler(NetworkAddressList *bind)
{
if (bind != NULL) {
for (NetworkAddress *addr = bind->Begin(); addr != bind->End(); addr++) {
*this->bind.Append() = *addr;
}
} else {
*this->bind.Append() = NetworkAddress(NULL, 0, AF_INET);
}
}
/**
* Start listening on the given host and port.
* @return true if at least one port is listening
*/
bool NetworkUDPSocketHandler::Listen()
{
/* Make sure socket is closed */
this->Close();
this->sock = address.Listen(AF_INET, SOCK_DGRAM);
if (broadcast) {
/* Enable broadcast */
unsigned long val = 1;
#ifndef BEOS_NET_SERVER /* will work around this, some day; maybe. */
setsockopt(this->sock, SOL_SOCKET, SO_BROADCAST, (char *) &val, sizeof(val));
#endif
for (NetworkAddress *addr = this->bind.Begin(); addr != this->bind.End(); addr++) {
addr->Listen(AF_UNSPEC, SOCK_DGRAM, &this->sockets);
}
DEBUG(net, 1, "[udp] listening on port %s", address.GetAddressAsString());
for (SocketList::iterator s = this->sockets.Begin(); s != this->sockets.End(); s++) {
DEBUG(net, 1, "[udp] listening on port %s", s->first.GetAddressAsString());
}
return true;
return this->sockets.Length() != 0;
}
/**
@@ -46,10 +56,10 @@ bool NetworkUDPSocketHandler::Listen(NetworkAddress address, bool broadcast)
*/
void NetworkUDPSocketHandler::Close()
{
if (!this->IsConnected()) return;
closesocket(this->sock);
this->sock = INVALID_SOCKET;
for (SocketList::iterator s = this->sockets.Begin(); s != this->sockets.End(); s++) {
closesocket(s->second);
}
this->sockets.Clear();
}
NetworkRecvStatus NetworkUDPSocketHandler::CloseConnection()
@@ -62,18 +72,35 @@ NetworkRecvStatus NetworkUDPSocketHandler::CloseConnection()
* Send a packet over UDP
* @param p the packet to send
* @param recv the receiver (target) of the packet
* @param all send the packet using all sockets that can send it
* @param broadcast whether to send a broadcast message
*/
void NetworkUDPSocketHandler::SendPacket(Packet *p, NetworkAddress *recv)
void NetworkUDPSocketHandler::SendPacket(Packet *p, NetworkAddress *recv, bool all, bool broadcast)
{
int res;
if (this->sockets.Length() == 0) this->Listen();
p->PrepareToSend();
for (SocketList::iterator s = this->sockets.Begin(); s != this->sockets.End(); s++) {
/* Not the same type */
if (s->first.GetAddress()->ss_family != recv->GetAddress()->ss_family) continue;
/* Send the buffer */
res = sendto(this->sock, (const char*)p->buffer, p->size, 0, (struct sockaddr *)recv->GetAddress(), recv->GetAddressLength());
p->PrepareToSend();
/* Check for any errors, but ignore it otherwise */
if (res == -1) DEBUG(net, 1, "[udp] sendto failed with: %i", GET_LAST_ERROR());
#ifndef BEOS_NET_SERVER /* will work around this, some day; maybe. */
if (broadcast) {
/* Enable broadcast */
unsigned long val = 1;
setsockopt(s->second, SOL_SOCKET, SO_BROADCAST, (char *) &val, sizeof(val));
}
#endif
/* Send the buffer */
int res = sendto(s->second, (const char*)p->buffer, p->size, 0, (struct sockaddr *)recv->GetAddress(), recv->GetAddressLength());
/* Check for any errors, but ignore it otherwise */
if (res == -1) DEBUG(net, 1, "[udp] sendto(%s) failed with: %i", recv->GetAddressAsString(), GET_LAST_ERROR());
if (!all) break;
}
}
/**
@@ -81,37 +108,33 @@ void NetworkUDPSocketHandler::SendPacket(Packet *p, NetworkAddress *recv)
*/
void NetworkUDPSocketHandler::ReceivePackets()
{
struct sockaddr_storage client_addr;
memset(&client_addr, 0, sizeof(client_addr));
for (SocketList::iterator s = this->sockets.Begin(); s != this->sockets.End(); s++) {
struct sockaddr_storage client_addr;
memset(&client_addr, 0, sizeof(client_addr));
socklen_t client_len;
int nbytes;
Packet p(this);
int packet_len;
Packet p(this);
int packet_len = sizeof(p.buffer);
socklen_t client_len = sizeof(client_addr);
if (!this->IsConnected()) return;
/* Try to receive anything */
SetNonBlocking(s->second); // Some OSes seem to lose the non-blocking status of the socket
int nbytes = recvfrom(s->second, (char*)p.buffer, packet_len, 0, (struct sockaddr *)&client_addr, &client_len);
packet_len = sizeof(p.buffer);
client_len = sizeof(client_addr);
/* We got some bytes for the base header of the packet. */
if (nbytes > 2) {
NetworkAddress address(client_addr, client_len);
p.PrepareToRead();
/* Try to receive anything */
SetNonBlocking(this->sock); // Some OSes seem to lose the non-blocking status of the socket
nbytes = recvfrom(this->sock, (char*)p.buffer, packet_len, 0, (struct sockaddr *)&client_addr, &client_len);
/* If the size does not match the packet must be corrupted.
* Otherwise it will be marked as corrupted later on. */
if (nbytes != p.size) {
DEBUG(net, 1, "received a packet with mismatching size from %s", address.GetAddressAsString());
return;
}
/* We got some bytes for the base header of the packet. */
if (nbytes > 2) {
NetworkAddress address(client_addr, client_len);
p.PrepareToRead();
/* If the size does not match the packet must be corrupted.
* Otherwise it will be marked as corrupted later on. */
if (nbytes != p.size) {
DEBUG(net, 1, "received a packet with mismatching size from %s", address.GetAddressAsString());
return;
/* Handle the packet */
this->HandleUDPPacket(&p, &address);
}
/* Handle the packet */
this->HandleUDPPacket(&p, &address);
}
}