Feature: Framerate display window (#6822)
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
This commit is contained in:
committed by
Patric Stout
parent
a3d1950b65
commit
2a868b9f3b
@@ -475,6 +475,7 @@ STR_ABOUT_MENU_SCREENSHOT :Screenshot
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STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Fully zoomed in screenshot
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STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Default zoom screenshot
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STR_ABOUT_MENU_GIANT_SCREENSHOT :Whole map screenshot
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STR_ABOUT_MENU_SHOW_FRAMERATE :Show frame rate
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STR_ABOUT_MENU_ABOUT_OPENTTD :About 'OpenTTD'
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STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite aligner
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STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Toggle bounding boxes
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@@ -2697,6 +2698,56 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original
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STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
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STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 The OpenTTD team
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# Framerate display window
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STR_FRAMERATE_CAPTION :{WHITE}Frame rate
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STR_FRAMERATE_CAPTION_SMALL :{STRING2}{WHITE} ({DECIMAL}x)
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STR_FRAMERATE_RATE_GAMELOOP :{WHITE}Simulation rate: {STRING2}
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STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Number of game ticks simulated per second.
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STR_FRAMERATE_RATE_BLITTER :{WHITE}Graphics frame rate: {STRING2}
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STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Number of video frames rendered per second.
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STR_FRAMERATE_SPEED_FACTOR :{WHITE}Current game speed factor: {DECIMAL}x
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STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}How fast the game is currently running, compared to the expected speed at normal simulation rate.
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STR_FRAMERATE_CURRENT :{WHITE}Current
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STR_FRAMERATE_AVERAGE :{WHITE}Average
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STR_FRAMERATE_DATA_POINTS :{WHITE}Data based on {COMMA} measurements
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STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL}{WHITE} ms
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STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL}{WHITE} ms
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STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}{WHITE} ms
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STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL}{WHITE} frames/s
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STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL}{WHITE} frames/s
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STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL}{WHITE} frames/s
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STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
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STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
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############ Leave those lines in this order!!
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STR_FRAMERATE_GAMELOOP :{WHITE}Game loop total:
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STR_FRAMERATE_GL_ECONOMY :{WHITE} Cargo handling:
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STR_FRAMERATE_GL_TRAINS :{WHITE} Train ticks:
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STR_FRAMERATE_GL_ROADVEHS :{WHITE} Road vehicle ticks:
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STR_FRAMERATE_GL_SHIPS :{WHITE} Ship ticks:
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STR_FRAMERATE_GL_AIRCRAFT :{WHITE} Aircraft ticks:
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STR_FRAMERATE_GL_LANDSCAPE :{WHITE} World ticks:
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STR_FRAMERATE_GL_LINKGRAPH :{WHITE} Link graph delay:
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STR_FRAMERATE_DRAWING :{WHITE}Graphics rendering:
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STR_FRAMERATE_DRAWING_VIEWPORTS :{WHITE} World viewports:
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STR_FRAMERATE_VIDEO :{WHITE}Video output:
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STR_FRAMERATE_SOUND :{WHITE}Sound mixing:
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############ End of leave-in-this-order
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############ Leave those lines in this order!!
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STR_FRAMETIME_CAPTION_GAMELOOP :Game loop
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STR_FRAMETIME_CAPTION_GL_ECONOMY :Cargo handling
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STR_FRAMETIME_CAPTION_GL_TRAINS :Train ticks
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STR_FRAMETIME_CAPTION_GL_ROADVEHS :Road vehicle ticks
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STR_FRAMETIME_CAPTION_GL_SHIPS :Ship ticks
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STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Aircraft ticks
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STR_FRAMETIME_CAPTION_GL_LANDSCAPE :World ticks
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STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Link graph delay
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STR_FRAMETIME_CAPTION_DRAWING :Graphics rendering
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STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :World viewport rendering
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STR_FRAMETIME_CAPTION_VIDEO :Video output
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STR_FRAMETIME_CAPTION_SOUND :Sound mixing
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############ End of leave-in-this-order
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# Save/load game/scenario
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STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game
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STR_SAVELOAD_LOAD_CAPTION :{WHITE}Load Game
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