Feature: Framerate display window (#6822)

Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
This commit is contained in:
Niels Martin Hansen
2018-07-19 21:17:07 +02:00
committed by Patric Stout
parent a3d1950b65
commit 2a868b9f3b
33 changed files with 1194 additions and 11 deletions

View File

@@ -475,6 +475,7 @@ STR_ABOUT_MENU_SCREENSHOT :Screenshot
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Fully zoomed in screenshot
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Default zoom screenshot
STR_ABOUT_MENU_GIANT_SCREENSHOT :Whole map screenshot
STR_ABOUT_MENU_SHOW_FRAMERATE :Show frame rate
STR_ABOUT_MENU_ABOUT_OPENTTD :About 'OpenTTD'
STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite aligner
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Toggle bounding boxes
@@ -2697,6 +2698,56 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 The OpenTTD team
# Framerate display window
STR_FRAMERATE_CAPTION :{WHITE}Frame rate
STR_FRAMERATE_CAPTION_SMALL :{STRING2}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP :{WHITE}Simulation rate: {STRING2}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Number of game ticks simulated per second.
STR_FRAMERATE_RATE_BLITTER :{WHITE}Graphics frame rate: {STRING2}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Number of video frames rendered per second.
STR_FRAMERATE_SPEED_FACTOR :{WHITE}Current game speed factor: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}How fast the game is currently running, compared to the expected speed at normal simulation rate.
STR_FRAMERATE_CURRENT :{WHITE}Current
STR_FRAMERATE_AVERAGE :{WHITE}Average
STR_FRAMERATE_DATA_POINTS :{WHITE}Data based on {COMMA} measurements
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL}{WHITE} ms
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL}{WHITE} ms
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}{WHITE} ms
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL}{WHITE} frames/s
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL}{WHITE} frames/s
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL}{WHITE} frames/s
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
############ Leave those lines in this order!!
STR_FRAMERATE_GAMELOOP :{WHITE}Game loop total:
STR_FRAMERATE_GL_ECONOMY :{WHITE} Cargo handling:
STR_FRAMERATE_GL_TRAINS :{WHITE} Train ticks:
STR_FRAMERATE_GL_ROADVEHS :{WHITE} Road vehicle ticks:
STR_FRAMERATE_GL_SHIPS :{WHITE} Ship ticks:
STR_FRAMERATE_GL_AIRCRAFT :{WHITE} Aircraft ticks:
STR_FRAMERATE_GL_LANDSCAPE :{WHITE} World ticks:
STR_FRAMERATE_GL_LINKGRAPH :{WHITE} Link graph delay:
STR_FRAMERATE_DRAWING :{WHITE}Graphics rendering:
STR_FRAMERATE_DRAWING_VIEWPORTS :{WHITE} World viewports:
STR_FRAMERATE_VIDEO :{WHITE}Video output:
STR_FRAMERATE_SOUND :{WHITE}Sound mixing:
############ End of leave-in-this-order
############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Game loop
STR_FRAMETIME_CAPTION_GL_ECONOMY :Cargo handling
STR_FRAMETIME_CAPTION_GL_TRAINS :Train ticks
STR_FRAMETIME_CAPTION_GL_ROADVEHS :Road vehicle ticks
STR_FRAMETIME_CAPTION_GL_SHIPS :Ship ticks
STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Aircraft ticks
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :World ticks
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Link graph delay
STR_FRAMETIME_CAPTION_DRAWING :Graphics rendering
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :World viewport rendering
STR_FRAMETIME_CAPTION_VIDEO :Video output
STR_FRAMETIME_CAPTION_SOUND :Sound mixing
############ End of leave-in-this-order
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Load Game