Feature: Framerate display window (#6822)
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
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committed by
Patric Stout

parent
a3d1950b65
commit
2a868b9f3b
@@ -24,6 +24,7 @@
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#include "../network/network.h"
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#include "../core/random_func.hpp"
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#include "../core/math_func.hpp"
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#include "../framerate_type.h"
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#include "allegro_v.h"
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#include <allegro.h>
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@@ -56,6 +57,8 @@ void VideoDriver_Allegro::MakeDirty(int left, int top, int width, int height)
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static void DrawSurfaceToScreen()
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{
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PerformanceMeasurer framerate(PFE_VIDEO);
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int n = _num_dirty_rects;
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if (n == 0) return;
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@@ -33,6 +33,7 @@
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#include "cocoa_v.h"
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#include "../../core/math_func.hpp"
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#include "../../gfx_func.h"
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#include "../../framerate_type.h"
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/* On some old versions of MAC OS this may not be defined.
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* Those versions generally only produce code for PPC. So it should be safe to
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@@ -431,6 +432,8 @@ WindowQuartzSubdriver::~WindowQuartzSubdriver()
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void WindowQuartzSubdriver::Draw(bool force_update)
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{
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PerformanceMeasurer framerate(PFE_VIDEO);
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/* Check if we need to do anything */
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if (this->num_dirty_rects == 0 || [ this->window isMiniaturized ]) return;
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@@ -32,6 +32,7 @@
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#include "cocoa_v.h"
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#include "../../core/math_func.hpp"
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#include "../../gfx_func.h"
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#include "../../framerate_type.h"
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/**
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* Important notice regarding all modifications!!!!!!!
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@@ -361,6 +362,8 @@ WindowQuickdrawSubdriver::~WindowQuickdrawSubdriver()
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void WindowQuickdrawSubdriver::Draw(bool force_update)
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{
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PerformanceMeasurer framerate(PFE_VIDEO);
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/* Check if we need to do anything */
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if (this->num_dirty_rects == 0 || [ this->window isMiniaturized ]) return;
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@@ -23,6 +23,7 @@
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#include "../core/random_func.hpp"
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#include "../core/math_func.hpp"
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#include "../fileio_func.h"
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#include "../framerate_type.h"
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#include "sdl_v.h"
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#include <SDL.h>
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@@ -148,6 +149,8 @@ static void CheckPaletteAnim()
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static void DrawSurfaceToScreen()
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{
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PerformanceMeasurer framerate(PFE_VIDEO);
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int n = _num_dirty_rects;
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if (n == 0) return;
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@@ -23,6 +23,7 @@
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#include "../progress.h"
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#include "../window_gui.h"
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#include "../window_func.h"
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#include "../framerate_type.h"
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#include "win32_v.h"
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#include <windows.h>
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#include <imm.h>
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@@ -359,6 +360,8 @@ bool VideoDriver_Win32::MakeWindow(bool full_screen)
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/** Do palette animation and blit to the window. */
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static void PaintWindow(HDC dc)
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{
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PerformanceMeasurer framerate(PFE_VIDEO);
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HDC dc2 = CreateCompatibleDC(dc);
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HBITMAP old_bmp = (HBITMAP)SelectObject(dc2, _wnd.dib_sect);
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HPALETTE old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
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