Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust timers to work with milliseconds instead of ticks.

This commit is contained in:
Peter Nelson
2018-05-04 21:29:22 +01:00
committed by PeterN
parent 916e911806
commit 2a8fa5fef9
21 changed files with 144 additions and 64 deletions

View File

@@ -539,7 +539,7 @@ public:
if (widget == WID_CV_KEY_BUTTON) ShowGraphLegend();
}
virtual void OnTick()
virtual void OnGameTick()
{
this->UpdateStatistics(false);
}
@@ -998,9 +998,9 @@ struct PaymentRatesGraphWindow : BaseGraphWindow {
}
}
virtual void OnTick()
virtual void OnGameTick()
{
/* Override default OnTick */
/* Override default OnGameTick */
}
/**
@@ -1239,7 +1239,7 @@ public:
}
virtual void OnTick()
virtual void OnGameTick()
{
if (this->companies.NeedResort()) {
this->SetDirty();
@@ -1472,7 +1472,7 @@ struct PerformanceRatingDetailWindow : Window {
}
}
virtual void OnTick()
virtual void OnGameTick()
{
if (_pause_mode != PM_UNPAUSED) return;