Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust timers to work with milliseconds instead of ticks.
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@@ -539,7 +539,7 @@ public:
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if (widget == WID_CV_KEY_BUTTON) ShowGraphLegend();
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}
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virtual void OnTick()
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virtual void OnGameTick()
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{
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this->UpdateStatistics(false);
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}
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@@ -998,9 +998,9 @@ struct PaymentRatesGraphWindow : BaseGraphWindow {
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}
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}
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virtual void OnTick()
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virtual void OnGameTick()
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{
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/* Override default OnTick */
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/* Override default OnGameTick */
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}
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/**
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@@ -1239,7 +1239,7 @@ public:
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}
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virtual void OnTick()
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virtual void OnGameTick()
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{
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if (this->companies.NeedResort()) {
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this->SetDirty();
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@@ -1472,7 +1472,7 @@ struct PerformanceRatingDetailWindow : Window {
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}
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}
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virtual void OnTick()
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virtual void OnGameTick()
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{
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if (_pause_mode != PM_UNPAUSED) return;
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