Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust timers to work with milliseconds instead of ticks.
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@@ -858,7 +858,7 @@ public:
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this->SetDirty();
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}
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virtual void OnTick()
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virtual void OnGameTick()
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{
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if (_pause_mode != PM_UNPAUSED) return;
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if (this->groups.NeedResort() || this->vehicles.NeedResort()) {
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