Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust timers to work with milliseconds instead of ticks.

This commit is contained in:
Peter Nelson
2018-05-04 21:29:22 +01:00
committed by PeterN
parent 916e911806
commit 2a8fa5fef9
21 changed files with 144 additions and 64 deletions

View File

@@ -1053,7 +1053,7 @@ struct BuildRoadStationWindow : public PickerWindowBase {
}
}
virtual void OnTick()
virtual void OnRealtimeTick(uint delta_ms)
{
CheckRedrawStationCoverage(this);
}