Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust timers to work with milliseconds instead of ticks.
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@@ -1570,10 +1570,10 @@ int SmallMapWindow::GetPositionOnLegend(Point pt)
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}
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}
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/* virtual */ void SmallMapWindow::OnTick()
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/* virtual */ void SmallMapWindow::OnRealtimeTick(uint delta_ms)
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{
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/* Update the window every now and then */
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if (--this->refresh != 0) return;
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if (!TimerElapsed(this->refresh, delta_ms)) return;
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if (this->map_type == SMT_LINKSTATS) {
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uint32 company_mask = this->GetOverlayCompanyMask();
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