Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust timers to work with milliseconds instead of ticks.
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@@ -621,7 +621,7 @@ public:
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}
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}
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virtual void OnTick()
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virtual void OnGameTick()
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{
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if (_pause_mode != PM_UNPAUSED) return;
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if (this->stations.NeedResort()) {
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@@ -2312,7 +2312,7 @@ struct SelectStationWindow : Window {
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DeleteWindowById(WC_SELECT_STATION, 0);
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}
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virtual void OnTick()
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virtual void OnRealtimeTick(uint delta_ms)
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{
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if (_thd.dirty & 2) {
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_thd.dirty &= ~2;
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