Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust timers to work with milliseconds instead of ticks.

This commit is contained in:
Peter Nelson
2018-05-04 21:29:22 +01:00
committed by PeterN
parent 916e911806
commit 2a8fa5fef9
21 changed files with 144 additions and 64 deletions

View File

@@ -1676,7 +1676,7 @@ public:
this->SetDirty();
}
virtual void OnTick()
virtual void OnGameTick()
{
if (_pause_mode != PM_UNPAUSED) return;
if (this->vehicles.NeedResort()) {
@@ -2733,7 +2733,7 @@ public:
}
}
virtual void OnTick()
virtual void OnGameTick()
{
const Vehicle *v = Vehicle::Get(this->window_number);
bool veh_stopped = v->IsStoppedInDepot();