Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust timers to work with milliseconds instead of ticks.
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@@ -678,13 +678,18 @@ public:
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/**
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* Called once per (game) tick.
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*/
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virtual void OnTick() {}
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virtual void OnGameTick() {}
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/**
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* Called once every 100 (game) ticks.
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*/
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virtual void OnHundredthTick() {}
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/**
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* Called periodically.
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*/
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virtual void OnRealtimeTick(uint delta_ms) {}
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/**
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* Called when this window's timeout has been reached.
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*/
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