(svn r23528) -Codechange: move widget enums to widgets/NNN_type.h

This commit is contained in:
truebrain
2011-12-15 22:22:55 +00:00
parent fd559171b4
commit 2aa774e831
111 changed files with 3165 additions and 1624 deletions

View File

@@ -29,6 +29,8 @@
#include "hotkeys.h"
#include "bridge.h"
#include "widgets/dock_widget.h"
#include "table/sprites.h"
#include "table/strings.h"
@@ -88,20 +90,6 @@ static TileIndex GetOtherAqueductEnd(TileIndex tile_from, TileIndex *tile_to = N
return endtile;
}
/** Enum referring to the widgets of the build dock toolbar */
enum DockToolbarWidgets {
DTW_BUTTONS_BEGIN, ///< Begin of clickable buttons (except seperating panel)
DTW_CANAL = DTW_BUTTONS_BEGIN, ///< Build canal button
DTW_LOCK, ///< Build lock button
DTW_DEMOLISH, ///< Demolish aka dynamite button
DTW_DEPOT, ///< Build depot button
DTW_STATION, ///< Build station button
DTW_BUOY, ///< Build buoy button
DTW_RIVER, ///< Build river button (in scenario editor)
DTW_BUILD_AQUEDUCT, ///< Build aqueduct button
DTW_END, ///< End of toolbar widgets
};
/** Toolbar window for constructing water infra structure. */
struct BuildDocksToolbarWindow : Window {
DockToolbarWidgets last_clicked_widget; ///< Contains the last widget that has been clicked on this toolbar.