(svn r23528) -Codechange: move widget enums to widgets/NNN_type.h
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@@ -31,18 +31,11 @@
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#include "progress.h"
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#include "error.h"
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#include "widgets/genworld_widget.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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/**
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* In what 'mode' the GenerateLandscapeWindowProc is.
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*/
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enum GenenerateLandscapeWindowMode {
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GLWM_GENERATE, ///< Generate new game
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GLWM_HEIGHTMAP, ///< Load from heightmap
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GLWM_SCENARIO, ///< Generate flat land
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};
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extern void MakeNewgameSettingsLive();
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/**
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@@ -56,52 +49,6 @@ void SetNewLandscapeType(byte landscape)
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InvalidateWindowClassesData(WC_GENERATE_LANDSCAPE);
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}
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/** Widgets of GenerateLandscapeWindow */
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enum GenerateLandscapeWindowWidgets {
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GLAND_TEMPERATE, ///< Button with icon "Temperate"
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GLAND_ARCTIC, ///< Button with icon "Arctic"
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GLAND_TROPICAL, ///< Button with icon "Tropical"
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GLAND_TOYLAND, ///< Button with icon "Toyland"
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GLAND_MAPSIZE_X_PULLDOWN, ///< Dropdown 'map X size'
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GLAND_MAPSIZE_Y_PULLDOWN, ///< Dropdown 'map Y size'
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GLAND_TOWN_PULLDOWN, ///< Dropdown 'No. of towns'
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GLAND_INDUSTRY_PULLDOWN, ///< Dropdown 'No. of industries'
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GLAND_RANDOM_EDITBOX, ///< 'Random seed' editbox
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GLAND_RANDOM_BUTTON, ///< 'Randomise' button
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GLAND_GENERATE_BUTTON, ///< 'Generate' button
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GLAND_START_DATE_DOWN, ///< Decrease start year
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GLAND_START_DATE_TEXT, ///< Start year
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GLAND_START_DATE_UP, ///< Increase start year
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GLAND_SNOW_LEVEL_DOWN, ///< Decrease snow level
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GLAND_SNOW_LEVEL_TEXT, ///< Snow level
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GLAND_SNOW_LEVEL_UP, ///< Increase snow level
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GLAND_TREE_PULLDOWN, ///< Dropdown 'Tree algorithm'
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GLAND_LANDSCAPE_PULLDOWN, ///< Dropdown 'Land generator'
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GLAND_HEIGHTMAP_NAME_TEXT, ///< Heightmap name
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GLAND_HEIGHTMAP_SIZE_TEXT, ///< Size of heightmap
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GLAND_HEIGHTMAP_ROTATION_PULLDOWN, ///< Dropdown 'Heightmap rotation'
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GLAND_TERRAIN_PULLDOWN, ///< Dropdown 'Terrain type'
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GLAND_WATER_PULLDOWN, ///< Dropdown 'Sea level'
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GLAND_RIVER_PULLDOWN, ///< Dropdown 'Rivers'
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GLAND_SMOOTHNESS_PULLDOWN, ///< Dropdown 'Smoothness'
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GLAND_VARIETY_PULLDOWN, ///< Dropdown 'Variety distribution'
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GLAND_BORDERS_RANDOM, ///< 'Random'/'Manual' borders
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GLAND_WATER_NW, ///< NW 'Water'/'Freeform'
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GLAND_WATER_NE, ///< NE 'Water'/'Freeform'
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GLAND_WATER_SE, ///< SE 'Water'/'Freeform'
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GLAND_WATER_SW, ///< SW 'Water'/'Freeform'
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};
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/** Widgets of GenerateLandscapeWindow when generating world */
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static const NWidgetPart _nested_generate_landscape_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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@@ -928,25 +875,6 @@ void StartNewGameWithoutGUI(uint seed)
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StartGeneratingLandscape(GLWM_GENERATE);
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}
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/** Widget numbers of the create scenario window. */
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enum CreateScenarioWindowWidgets {
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CSCEN_TEMPERATE, ///< Select temperate landscape style.
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CSCEN_ARCTIC, ///< Select arctic landscape style.
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CSCEN_TROPICAL, ///< Select tropical landscape style.
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CSCEN_TOYLAND, ///< Select toy-land landscape style.
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CSCEN_EMPTY_WORLD, ///< Generate an empty flat world.
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CSCEN_RANDOM_WORLD, ///< Generate random land button
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CSCEN_MAPSIZE_X_PULLDOWN, ///< Pull-down arrow for x map size.
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CSCEN_MAPSIZE_Y_PULLDOWN, ///< Pull-down arrow for y map size.
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CSCEN_START_DATE_DOWN, ///< Decrease start year (start earlier).
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CSCEN_START_DATE_TEXT, ///< Clickable start date value.
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CSCEN_START_DATE_UP, ///< Increase start year (start later).
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CSCEN_FLAT_LAND_HEIGHT_DOWN, ///< Decrease flat land height.
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CSCEN_FLAT_LAND_HEIGHT_TEXT, ///< Clickable flat land height value.
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CSCEN_FLAT_LAND_HEIGHT_UP ///< Increase flat land height.
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};
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struct CreateScenarioWindow : public Window
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{
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uint widget_id;
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@@ -1192,12 +1120,6 @@ void ShowCreateScenario()
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new CreateScenarioWindow(&_create_scenario_desc, GLWM_SCENARIO);
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}
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enum GenerationProgressWindowWidgets {
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GPWW_PROGRESS_BAR,
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GPWW_PROGRESS_TEXT,
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GPWW_ABORT,
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};
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static const NWidgetPart _nested_generate_progress_widgets[] = {
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NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GENERATION_WORLD, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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NWidget(WWT_PANEL, COLOUR_GREY),
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