(svn r23528) -Codechange: move widget enums to widgets/NNN_type.h
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@@ -34,6 +34,8 @@
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#include "ai/ai.hpp"
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#include "language.h"
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#include "widgets/settings_widget.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include <map>
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@@ -103,28 +105,6 @@ static int GetCurRes()
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return i;
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}
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/** Widgets of the game options menu */
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enum GameOptionsWidgets {
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GOW_BACKGROUND, ///< Background of the window
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GOW_CURRENCY_DROPDOWN, ///< Currency dropdown
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GOW_DISTANCE_DROPDOWN, ///< Measuring unit dropdown
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GOW_ROADSIDE_DROPDOWN, ///< Dropdown to select the road side (to set the right side ;))
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GOW_TOWNNAME_DROPDOWN, ///< Town name dropdown
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GOW_AUTOSAVE_DROPDOWN, ///< Dropdown to say how often to autosave
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GOW_LANG_DROPDOWN, ///< Language dropdown
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GOW_RESOLUTION_DROPDOWN, ///< Dropdown for the resolution
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GOW_FULLSCREEN_BUTTON, ///< Toggle fullscreen
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GOW_SCREENSHOT_DROPDOWN, ///< Select the screenshot type... please use PNG!
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GOW_BASE_GRF_DROPDOWN, ///< Use to select a base GRF
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GOW_BASE_GRF_STATUS, ///< Info about missing files etc.
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GOW_BASE_GRF_DESCRIPTION, ///< Description of selected base GRF
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GOW_BASE_SFX_DROPDOWN, ///< Use to select a base SFX
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GOW_BASE_SFX_DESCRIPTION, ///< Description of selected base SFX
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GOW_BASE_MUSIC_DROPDOWN, ///< Use to select a base music set
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GOW_BASE_MUSIC_STATUS, ///< Info about corrupted files etc.
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GOW_BASE_MUSIC_DESCRIPTION, ///< Description of selected base music set
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};
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static void ShowCustCurrency();
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template <class T>
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@@ -629,20 +609,6 @@ void ShowGameOptions()
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extern void StartupEconomy();
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/* Names of the game difficulty settings window */
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enum GameDifficultyWidgets {
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GDW_LVL_EASY,
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GDW_LVL_MEDIUM,
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GDW_LVL_HARD,
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GDW_LVL_CUSTOM,
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GDW_HIGHSCORE,
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GDW_ACCEPT,
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GDW_CANCEL,
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GDW_OPTIONS_START,
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};
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void SetDifficultyLevel(int mode, DifficultySettings *gm_opt);
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class GameDifficultyWindow : public Window {
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@@ -1596,12 +1562,6 @@ static SettingEntry _settings_main[] = {
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/** Main page, holding all advanced settings */
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static SettingsPage _settings_main_page = {_settings_main, lengthof(_settings_main)};
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/** Widget numbers of settings window */
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enum GameSettingsWidgets {
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SETTINGSEL_OPTIONSPANEL, ///< Panel widget containing the option lists
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SETTINGSEL_SCROLLBAR, ///< Scrollbar
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};
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struct GameSettingsWindow : Window {
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static const int SETTINGTREE_LEFT_OFFSET = 5; ///< Position of left edge of setting values
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static const int SETTINGTREE_RIGHT_OFFSET = 5; ///< Position of right edge of setting values
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@@ -1866,23 +1826,6 @@ void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clic
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}
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}
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/** Widget numbers of the custom currency window. */
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enum CustomCurrencyWidgets {
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CUSTCURR_RATE_DOWN,
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CUSTCURR_RATE_UP,
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CUSTCURR_RATE,
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CUSTCURR_SEPARATOR_EDIT,
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CUSTCURR_SEPARATOR,
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CUSTCURR_PREFIX_EDIT,
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CUSTCURR_PREFIX,
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CUSTCURR_SUFFIX_EDIT,
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CUSTCURR_SUFFIX,
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CUSTCURR_YEAR_DOWN,
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CUSTCURR_YEAR_UP,
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CUSTCURR_YEAR,
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CUSTCURR_PREVIEW,
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};
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struct CustomCurrencyWindow : Window {
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int query_widget;
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