(svn r23528) -Codechange: move widget enums to widgets/NNN_type.h

This commit is contained in:
truebrain
2011-12-15 22:22:55 +00:00
parent fd559171b4
commit 2aa774e831
111 changed files with 3165 additions and 1624 deletions

View File

@@ -36,20 +36,12 @@
#include "genworld.h"
#include "sprite.h"
#include "widgets/town_widget.h"
#include "table/strings.h"
typedef GUIList<const Town*> GUITownList;
/** Widget numbers of the town authority window. */
enum TownAuthorityWidgets {
TWA_CAPTION,
TWA_RATING_INFO, ///< Overview with ratings for each company.
TWA_COMMAND_LIST, ///< List of commands for the player.
TWA_SCROLLBAR,
TWA_ACTION_INFO, ///< Additional information about the action.
TWA_EXECUTE, ///< Do-it button.
};
static const NWidgetPart _nested_town_authority_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
@@ -303,17 +295,6 @@ static void ShowTownAuthorityWindow(uint town)
AllocateWindowDescFront<TownAuthorityWindow>(&_town_authority_desc, town);
}
/** Widget numbers of the town view window. */
enum TownViewWidgets {
TVW_CAPTION,
TVW_VIEWPORT,
TVW_INFOPANEL,
TVW_CENTERVIEW,
TVW_SHOWAUTHORITY,
TVW_CHANGENAME,
TVW_EXPAND,
TVW_DELETE,
};
/* Town view window. */
struct TownViewWindow : Window {
@@ -609,16 +590,6 @@ void ShowTownViewWindow(TownID town)
}
}
/** Widget numbers of town directory window. */
enum TownDirectoryWidgets {
TDW_SORTNAME,
TDW_SORTPOPULATION,
TDW_CENTERTOWN,
TDW_SCROLLBAR,
TDW_BOTTOM_PANEL,
TDW_BOTTOM_TEXT,
};
static const NWidgetPart _nested_town_directory_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
@@ -915,29 +886,6 @@ void CcFoundRandomTown(const CommandCost &result, TileIndex tile, uint32 p1, uin
if (result.Succeeded()) ScrollMainWindowToTile(Town::Get(_new_town_id)->xy);
}
/** Widget numbers of town scenario editor window. */
enum TownScenarioEditorWidgets {
TSEW_BACKGROUND,
TSEW_NEWTOWN,
TSEW_RANDOMTOWN,
TSEW_MANYRANDOMTOWNS,
TSEW_TOWNNAME_TEXT,
TSEW_TOWNNAME_EDITBOX,
TSEW_TOWNNAME_RANDOM,
TSEW_TOWNSIZE,
TSEW_SIZE_SMALL,
TSEW_SIZE_MEDIUM,
TSEW_SIZE_LARGE,
TSEW_SIZE_RANDOM,
TSEW_CITY,
TSEW_TOWNLAYOUT,
TSEW_LAYOUT_ORIGINAL,
TSEW_LAYOUT_BETTER,
TSEW_LAYOUT_GRID2,
TSEW_LAYOUT_GRID3,
TSEW_LAYOUT_RANDOM,
};
static const NWidgetPart _nested_found_town_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),