Cache animated tile speed, use btree map for animated tiles
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23
src/animated_tile.h
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23
src/animated_tile.h
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file animated_tile.h %Tile animation! */
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#ifndef ANIMATED_TILE_H
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#define ANIMATED_TILE_H
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#include "tile_type.h"
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#include "3rdparty/cpp-btree/btree_map.h"
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struct AnimatedTileInfo {
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uint8 speed = 0;
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bool pending_deletion = false;
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};
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extern btree::btree_map<TileIndex, AnimatedTileInfo> _animated_tiles;
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#endif /* ANIMATED_TILE_H */
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