Cache animated tile speed, use btree map for animated tiles
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@@ -15,6 +15,7 @@
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void AddAnimatedTile(TileIndex tile);
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void DeleteAnimatedTile(TileIndex tile);
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void AnimateAnimatedTiles();
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void UpdateAllAnimatedTileSpeeds();
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void InitializeAnimatedTiles();
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#endif /* ANIMATED_TILE_FUNC_H */
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