Cache animated tile speed, use btree map for animated tiles
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@@ -144,6 +144,7 @@ void DrawNewHouseTile(TileInfo *ti, HouseID house_id);
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void DrawNewHouseTileInGUI(int x, int y, HouseID house_id, bool ground);
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void AnimateNewHouseTile(TileIndex tile);
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void AnimateNewHouseConstruction(TileIndex tile);
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uint8 GetNewHouseTileAnimationSpeed(TileIndex tile);
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uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town = nullptr, TileIndex tile = INVALID_TILE,
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bool not_yet_constructed = false, uint8 initial_random_bits = 0, CargoTypes watched_cargo_triggers = 0);
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