Cache animated tile speed, use btree map for animated tiles
This commit is contained in:
@@ -64,6 +64,7 @@ CommandCost PerformIndustryTileSlopeCheck(TileIndex ind_base_tile, TileIndex ind
|
||||
void AnimateNewIndustryTile(TileIndex tile);
|
||||
bool StartStopIndustryTileAnimation(TileIndex tile, IndustryAnimationTrigger iat, uint32 random = Random());
|
||||
bool StartStopIndustryTileAnimation(const Industry *ind, IndustryAnimationTrigger iat);
|
||||
uint8 GetNewIndustryTileAnimationSpeed(TileIndex tile);
|
||||
|
||||
|
||||
/** Available industry tile triggers. */
|
||||
|
||||
Reference in New Issue
Block a user