Cache animated tile speed, use btree map for animated tiles
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@@ -163,6 +163,7 @@ uint16 GetObjectCallback(CallbackID callback, uint32 param1, uint32 param2, cons
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void DrawNewObjectTile(TileInfo *ti, const ObjectSpec *spec);
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void DrawNewObjectTileInGUI(int x, int y, const ObjectSpec *spec, uint8 view);
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void AnimateNewObjectTile(TileIndex tile);
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uint8 GetNewObjectTileAnimationSpeed(TileIndex tile);
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void TriggerObjectTileAnimation(Object *o, TileIndex tile, ObjectAnimationTrigger trigger, const ObjectSpec *spec);
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void TriggerObjectAnimation(Object *o, ObjectAnimationTrigger trigger, const ObjectSpec *spec);
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