Cache animated tile speed, use btree map for animated tiles
This commit is contained in:
@@ -63,6 +63,7 @@
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#include "../bridge_signal_map.h"
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#include "../water.h"
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#include "../settings_func.h"
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#include "../animated_tile.h"
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#include "saveload_internal.h"
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@@ -2461,16 +2462,9 @@ bool AfterLoadGame()
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/* Animated tiles would sometimes not be actually animated or
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* in case of old savegames duplicate. */
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extern std::vector<TileIndex> _animated_tiles;
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for (auto tile = _animated_tiles.begin(); tile < _animated_tiles.end(); /* Nothing */) {
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for (auto tile = _animated_tiles.begin(); tile != _animated_tiles.end(); /* Nothing */) {
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/* Remove if tile is not animated */
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bool remove = _tile_type_procs[GetTileType(*tile)]->animate_tile_proc == nullptr;
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/* and remove if duplicate */
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for (auto j = _animated_tiles.begin(); !remove && j < tile; j++) {
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remove = *tile == *j;
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}
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bool remove = _tile_type_procs[GetTileType(tile->first)]->animate_tile_proc == nullptr;
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if (remove) {
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tile = _animated_tiles.erase(tile);
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@@ -3806,6 +3800,10 @@ bool AfterLoadGame()
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RecalculateRoadCachedOneWayStates();
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}
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if (SlXvIsFeatureMissing(XSLFI_ANIMATED_TILE_EXTRA)) {
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UpdateAllAnimatedTileSpeeds();
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}
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InitializeRoadGUI();
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/* This needs to be done after conversion. */
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@@ -3928,4 +3926,5 @@ void ReloadNewGRFData()
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CheckTrainsLengths();
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AfterLoadTemplateVehiclesUpdateImage();
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AfterLoadTemplateVehiclesUpdateProperties();
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UpdateAllAnimatedTileSpeeds();
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}
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@@ -8,6 +8,7 @@
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/** @file animated_tile_sl.cpp Code handling saving and loading of animated tiles */
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#include "../stdafx.h"
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#include "../animated_tile.h"
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#include "../tile_type.h"
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#include "../core/alloc_func.hpp"
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#include "../core/smallvec_type.hpp"
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@@ -16,15 +17,21 @@
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#include "../safeguards.h"
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extern std::vector<TileIndex> _animated_tiles;
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/**
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* Save the ANIT chunk.
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*/
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static void Save_ANIT()
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{
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SlSetLength(_animated_tiles.size() * sizeof(_animated_tiles.front()));
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SlArray(_animated_tiles.data(), _animated_tiles.size(), SLE_UINT32);
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uint count = 0;
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for (const auto &it : _animated_tiles) {
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if (!it.second.pending_deletion) count++;
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}
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SlSetLength(count * 5);
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for (const auto &it : _animated_tiles) {
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if (it.second.pending_deletion) continue;
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SlWriteUint32(it.first);
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SlWriteByte(it.second.speed);
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}
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}
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/**
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@@ -40,15 +47,26 @@ static void Load_ANIT()
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for (int i = 0; i < 256; i++) {
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if (anim_list[i] == 0) break;
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_animated_tiles.push_back(anim_list[i]);
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_animated_tiles[anim_list[i]] = {};
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}
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return;
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}
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uint count = (uint)SlGetFieldLength() / sizeof(_animated_tiles.front());
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_animated_tiles.clear();
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_animated_tiles.resize(_animated_tiles.size() + count);
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SlArray(_animated_tiles.data(), count, SLE_UINT32);
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if (SlXvIsFeaturePresent(XSLFI_ANIMATED_TILE_EXTRA)) {
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uint count = (uint)SlGetFieldLength() / 5;
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for (uint i = 0; i < count; i++) {
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TileIndex tile = SlReadUint32();
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AnimatedTileInfo info = {};
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info.speed = SlReadByte();
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_animated_tiles[tile] = info;
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}
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} else {
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uint count = (uint)SlGetFieldLength() / 4;
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for (uint i = 0; i < count; i++) {
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_animated_tiles[SlReadUint32()] = {};
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}
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}
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}
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/**
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@@ -139,6 +139,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
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{ XSLFI_ONE_WAY_DT_ROAD_STOP, XSCF_NULL, 1, 1, "one_way_dt_road_stop", nullptr, nullptr, nullptr },
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{ XSLFI_ONE_WAY_ROAD_STATE, XSCF_NULL, 1, 1, "one_way_road_state", nullptr, nullptr, nullptr },
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{ XSLFI_VENC_CHUNK, XSCF_IGNORABLE_ALL, 1, 1, "venc_chunk", nullptr, nullptr, "VENC" },
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{ XSLFI_ANIMATED_TILE_EXTRA, XSCF_NULL, 1, 1, "animated_tile_extra", nullptr, nullptr, nullptr },
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{ XSLFI_NULL, XSCF_NULL, 0, 0, nullptr, nullptr, nullptr, nullptr },// This is the end marker
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};
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@@ -93,6 +93,7 @@ enum SlXvFeatureIndex {
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XSLFI_ONE_WAY_DT_ROAD_STOP, ///< One-way drive-through road stops
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XSLFI_ONE_WAY_ROAD_STATE, ///< One-way road state cache
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XSLFI_VENC_CHUNK, ///< VENC chunk
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XSLFI_ANIMATED_TILE_EXTRA, ///< Animated tile extra info
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XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
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XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk
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@@ -26,6 +26,7 @@
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#include "../engine_func.h"
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#include "../company_base.h"
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#include "../disaster_vehicle.h"
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#include "../animated_tile.h"
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#include "../core/smallvec_type.hpp"
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#include "saveload_internal.h"
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#include "oldloader.h"
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@@ -483,7 +484,6 @@ static inline uint RemapOrderIndex(uint x)
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return _savegame_type == SGT_TTO ? (x - 0x1AC4) / 2 : (x - 0x1C18) / 2;
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}
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extern std::vector<TileIndex> _animated_tiles;
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extern char *_old_name_array;
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static uint32 _old_town_index;
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@@ -643,7 +643,7 @@ static bool LoadOldAnimTileList(LoadgameState *ls, int num)
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/* The first zero in the loaded array indicates the end of the list. */
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for (int i = 0; i < 256; i++) {
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if (anim_list[i] == 0) break;
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_animated_tiles.push_back(anim_list[i]);
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_animated_tiles[anim_list[i]] = {};
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}
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return true;
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